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General Tabletop Discussion
*Dungeons & Dragons
Are proficiency swaps too strong for some races?
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<blockquote data-quote="BacchusNL" data-source="post: 8130294" data-attributes="member: 6982024"><p>Personally I have always been thoroughly confused by the fact that A feats are an "optional" rule in 5E (Although so deeply ingrained in D&D that I havn't seen many tables where they wern't standard) and B they didn't just make "feat at level 1" baseline.</p><p></p><p>I guess it had something to do with trying to get away from 4E-style character building at the time but trying to pass them off as "optional" only lead to them being more of an afterthought development-wise, which is how we ended up with things like Mage Slayer on the one end and GWM on the other.</p><p></p><p>And this problem only got exacerbated when in the same breath (or book, rather) they created Human Variant, setting up those feats (plus the flexibility of assigning 2x +1's at will) up against the racial kits and the predetermined stat bonusses of other races.</p><p></p><p>If only they had put in a bit more thought into the whole thing initially (balancing out the feats and racial traits, level-gating some of the stronger ones to level 4 or 8 ect) then all these band-aid solutions would not be needed.</p></blockquote><p></p>
[QUOTE="BacchusNL, post: 8130294, member: 6982024"] Personally I have always been thoroughly confused by the fact that A feats are an "optional" rule in 5E (Although so deeply ingrained in D&D that I havn't seen many tables where they wern't standard) and B they didn't just make "feat at level 1" baseline. I guess it had something to do with trying to get away from 4E-style character building at the time but trying to pass them off as "optional" only lead to them being more of an afterthought development-wise, which is how we ended up with things like Mage Slayer on the one end and GWM on the other. And this problem only got exacerbated when in the same breath (or book, rather) they created Human Variant, setting up those feats (plus the flexibility of assigning 2x +1's at will) up against the racial kits and the predetermined stat bonusses of other races. If only they had put in a bit more thought into the whole thing initially (balancing out the feats and racial traits, level-gating some of the stronger ones to level 4 or 8 ect) then all these band-aid solutions would not be needed. [/QUOTE]
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Are proficiency swaps too strong for some races?
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