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General Tabletop Discussion
*Dungeons & Dragons
Are proficiency swaps too strong for some races?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8130521" data-attributes="member: 7023887"><p>Like I've said in other threads, this rule doesn't create any power imbalances, it just reveals some power imbalances that already existed and amplifies them. </p><p></p><p>Is it unbalanced now to be a Mountain Dwarf Artificer with a +2 Con and +2 Int, trading all of your armor and weapon proficiencies for tool proficiencies, also getting the poison resistance, darkvision, and another tool proficiency (for a grand total of 7 tool proficiencies of your choice)? Yes. Yes it is. However, Mountain Dwarves were always an issue. They were always overpowered. </p><p></p><p>If all proficiencies and bonuses of the same type were equally useful, and all races were equally balanced, this system would be perfectly balanced and it would not be OP to allow a Mountain Dwarf to trade their Masons/Brewers/Smiths Tool proficiency for Thieves' Tools. However, that is not true. Mountain Dwarves, Warforged, Yuan-Ti, High Elves, and Satyrs are vastly more powerful than Dragonborn, Kobolds, Gnomes, and Kenku. A Strength bonus is less useful than one to Dexterity. Mason's Tools are way less useful than Thieves' Tools. This is what causes the balance issues, not the proficiency swapping.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8130521, member: 7023887"] Like I've said in other threads, this rule doesn't create any power imbalances, it just reveals some power imbalances that already existed and amplifies them. Is it unbalanced now to be a Mountain Dwarf Artificer with a +2 Con and +2 Int, trading all of your armor and weapon proficiencies for tool proficiencies, also getting the poison resistance, darkvision, and another tool proficiency (for a grand total of 7 tool proficiencies of your choice)? Yes. Yes it is. However, Mountain Dwarves were always an issue. They were always overpowered. If all proficiencies and bonuses of the same type were equally useful, and all races were equally balanced, this system would be perfectly balanced and it would not be OP to allow a Mountain Dwarf to trade their Masons/Brewers/Smiths Tool proficiency for Thieves' Tools. However, that is not true. Mountain Dwarves, Warforged, Yuan-Ti, High Elves, and Satyrs are vastly more powerful than Dragonborn, Kobolds, Gnomes, and Kenku. A Strength bonus is less useful than one to Dexterity. Mason's Tools are way less useful than Thieves' Tools. This is what causes the balance issues, not the proficiency swapping. [/QUOTE]
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Are proficiency swaps too strong for some races?
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