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Are Psionics underpowered?
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<blockquote data-quote="Plane Sailing" data-source="post: 1304998" data-attributes="member: 114"><p>Another big problem- metapsionic feats.</p><p></p><p>The writers really didn't think them through (I'm guessing that they were written in the early stages when psions had scaling powers, but were not adjusted when the powers became non-scaling).</p><p></p><p>As it stands something like maximise costs +6pp, so a 3rd level whitefire (the first mass damage spell) would cost 11pp to cast maximised. However, the non-scaling whitefire only ever does 5d4, so you pay 11pp to do 20 damage ?!? Or you could use that 11pp to cast one of your 6th level powers like breath of the dragon 11-44, ave 23 damage? Flaming shroud against a single target for 11d6 or maximised greater concusson for 30?</p><p></p><p>The pp addition for psionics makes them worthless because the cost is too high... the cost is assigned exactly on a par with wizards (each +1 level is equivalent to +2pp) but the wizards scaling powers means that there is more bang for the buck. The 5th level wizard casts fireball and gets 5d6 damage. When he uses a 6th level slot to cast a maximised fireball it doesn't do 30, it does 60 damage.</p><p></p><p>My houserule solution was to halve all the metapsionic feat costs, and that has worked out reasonably well (along with ditching psionic combat as it is a liability and doesn't fit the flavour of my campaign... mind blast becomes a 5th level telepathy power; also I've got a power scaling variant which works OK)</p><p></p><p>Cheers</p><p></p><p>p.s. the Savant makes a good survivable character, since he'll be pumping up his CON as his primary attribute. I ran an NPC savant up to 9th level and once he had the ani-buff power and personal healing powers sorted out, and was able to get trigger power (concussion) he was always able to hold his corner up in combat.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1304998, member: 114"] Another big problem- metapsionic feats. The writers really didn't think them through (I'm guessing that they were written in the early stages when psions had scaling powers, but were not adjusted when the powers became non-scaling). As it stands something like maximise costs +6pp, so a 3rd level whitefire (the first mass damage spell) would cost 11pp to cast maximised. However, the non-scaling whitefire only ever does 5d4, so you pay 11pp to do 20 damage ?!? Or you could use that 11pp to cast one of your 6th level powers like breath of the dragon 11-44, ave 23 damage? Flaming shroud against a single target for 11d6 or maximised greater concusson for 30? The pp addition for psionics makes them worthless because the cost is too high... the cost is assigned exactly on a par with wizards (each +1 level is equivalent to +2pp) but the wizards scaling powers means that there is more bang for the buck. The 5th level wizard casts fireball and gets 5d6 damage. When he uses a 6th level slot to cast a maximised fireball it doesn't do 30, it does 60 damage. My houserule solution was to halve all the metapsionic feat costs, and that has worked out reasonably well (along with ditching psionic combat as it is a liability and doesn't fit the flavour of my campaign... mind blast becomes a 5th level telepathy power; also I've got a power scaling variant which works OK) Cheers p.s. the Savant makes a good survivable character, since he'll be pumping up his CON as his primary attribute. I ran an NPC savant up to 9th level and once he had the ani-buff power and personal healing powers sorted out, and was able to get trigger power (concussion) he was always able to hold his corner up in combat. [/QUOTE]
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