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General Tabletop Discussion
*TTRPGs General
Are Published Adventures Too Long?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4458011" data-attributes="member: 710"><p>In a way, combat encounters become the padding between "story". There are only so many "story things" (exposition, role-playing, other events) available for each encounter, so the rest is padded with combat, to lenghten the story.</p><p></p><p>Maybe a good "homework" for module writers is to ensure that most combat encounter also serves as a way to propel the plot. If you can't make it really relevant to say something about the world, the characters or the plot of your adventure/campaign, consider throwing it out.</p><p></p><p>But likewise, players might also want to make each encounter being more then just some "killing monsters and take their stuff". A wilderness encounter during travels or a dungeon exploration might serve as a "bonding experience" (be it between PCs or between PC and NPCs). </p><p></p><p>Of course, if there are too many encounters, neither can be possible.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4458011, member: 710"] In a way, combat encounters become the padding between "story". There are only so many "story things" (exposition, role-playing, other events) available for each encounter, so the rest is padded with combat, to lenghten the story. Maybe a good "homework" for module writers is to ensure that most combat encounter also serves as a way to propel the plot. If you can't make it really relevant to say something about the world, the characters or the plot of your adventure/campaign, consider throwing it out. But likewise, players might also want to make each encounter being more then just some "killing monsters and take their stuff". A wilderness encounter during travels or a dungeon exploration might serve as a "bonding experience" (be it between PCs or between PC and NPCs). Of course, if there are too many encounters, neither can be possible. [/QUOTE]
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Are Published Adventures Too Long?
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