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General Tabletop Discussion
*TTRPGs General
Are Published Adventures Too Long?
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<blockquote data-quote="vagabundo" data-source="post: 4458092" data-attributes="member: 55864"><p>Short Answer: Oh God Yes... </p><p></p><p>My group is slow and we usually on get a about 1.5-2 hours of gaming a week, sometimes with multi-week breaks. So the adventures drag and I dont get my dnd fix. Plus they constantly go Off Topic - although I give them a OT break avery hour to chat. </p><p></p><p>So we get maybe two encounters done and some exploration or maybe level up. They are pretty casual players. Still I think I will need to cut down on the combats in the adventures and start doing some 1e-2e quick, battle-matless encounters to get a sense of movement and keep the battle mats for the interesting stuff.</p><p></p><p>I think the adventure writers should have less combat encounters and put more polish into the ones they include. </p><p></p><p>I'm going to experiment with some new playstyles over the next few months to see if I can get some greater movement in my stories. I get a little bored by my players sloooow pace - although it is probably my fault.</p><p></p><p>NOTE: I just told them last week I was not giving out XP anymore, I was going to track it and tell them when to level up. I am going to increase the rate of advancement.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4458092, member: 55864"] Short Answer: Oh God Yes... My group is slow and we usually on get a about 1.5-2 hours of gaming a week, sometimes with multi-week breaks. So the adventures drag and I dont get my dnd fix. Plus they constantly go Off Topic - although I give them a OT break avery hour to chat. So we get maybe two encounters done and some exploration or maybe level up. They are pretty casual players. Still I think I will need to cut down on the combats in the adventures and start doing some 1e-2e quick, battle-matless encounters to get a sense of movement and keep the battle mats for the interesting stuff. I think the adventure writers should have less combat encounters and put more polish into the ones they include. I'm going to experiment with some new playstyles over the next few months to see if I can get some greater movement in my stories. I get a little bored by my players sloooow pace - although it is probably my fault. NOTE: I just told them last week I was not giving out XP anymore, I was going to track it and tell them when to level up. I am going to increase the rate of advancement. [/QUOTE]
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