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Are Published Adventures Too Long?
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<blockquote data-quote="RichGreen" data-source="post: 4462265" data-attributes="member: 2039"><p>Hi,</p><p></p><p>I've been running a 3.x game since 2000 which takes place every 4-6 weeks with sessions lasting about five hours. Because of this I've steered away from adventure paths etc - they'd just take too long to finish. Instead, we've done adventures I've written, stuff from Dungeon and shorter series like the original Freeport Trilogy. Currently we're playing Bastion of Broken Souls and have got through 7 sessions so far with 2 more approximately to go. We typically get through three encounters per session plus exploration and RP but the characters are 19th level so combat takes much longer. </p><p></p><p>Last year, I started running Red Hand of Doom weekly, playing 2-3 hours each Monday night. It look 32 sessions to finish but I think this worked really well as a self-contained campaign. </p><p></p><p>So, I reckon for a weekly game something like RHoD is great. For a monthly game, adventures spanning up to six sessions is ideal. </p><p></p><p>I'm not sure where this leaves the Adventure Paths. They're great fun to read but I think they're just too long for me and my players. And, as a few posters have said, they often contain far too many combats which slow the pace down.</p><p></p><p>Cheers</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4462265, member: 2039"] Hi, I've been running a 3.x game since 2000 which takes place every 4-6 weeks with sessions lasting about five hours. Because of this I've steered away from adventure paths etc - they'd just take too long to finish. Instead, we've done adventures I've written, stuff from Dungeon and shorter series like the original Freeport Trilogy. Currently we're playing Bastion of Broken Souls and have got through 7 sessions so far with 2 more approximately to go. We typically get through three encounters per session plus exploration and RP but the characters are 19th level so combat takes much longer. Last year, I started running Red Hand of Doom weekly, playing 2-3 hours each Monday night. It look 32 sessions to finish but I think this worked really well as a self-contained campaign. So, I reckon for a weekly game something like RHoD is great. For a monthly game, adventures spanning up to six sessions is ideal. I'm not sure where this leaves the Adventure Paths. They're great fun to read but I think they're just too long for me and my players. And, as a few posters have said, they often contain far too many combats which slow the pace down. Cheers Richard [/QUOTE]
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