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Are quadratic spellcasters still a problem?
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<blockquote data-quote="Falling Icicle" data-source="post: 6134058" data-attributes="member: 17077"><p>I think wizards need the following adjustments:</p><p></p><p>1. Saving Throw DCs shouldn't scale with level. Since saving throws don't scale, it's extremely overpowered, to the point of being game-breaking, that save DCs do. Right now, a 20th level wizard with 20 Int has a save DC of 20 for his spells. Even if his target has a 20 in the ability score he is using to make his save, he still only has a 30% chance to save. If the target has an average 10 ability score, he only has a 5% chance to save. This is especially problematic since wizards have spells that target every ability score. This is ridiculously unbalanced.</p><p></p><p>2. Cantrips should scale at the same rate as cleric deadly strike (up to 3[W] damage). They should also require attack rolls against AC instead of saving throws so that they don't "hit" more often that weapon attacks do. This also lets the player roll his at-will attacks and have a chance to crit, which IMO is more fun. I'd also give cantrips +ability modifier to damage, so that they don't totally suck at low levels. These changes also make it so that cantrips never become better than 1st level spells.</p><p></p><p>3. Spells that require concentration should require a check to maintain if the caster takes damage.</p><p></p><p>4. The overpowered spells need to be fixed. This includes stinking cloud, cloudkill, polymorph, wish, etc.</p><p></p><p>5. Some spells need to have their levels changed. For example, why is Fly only 3rd level, when it is a better spell than Air Walk, a 4th level spell? Fly should be 5th level, IMO. Not just because it's better than Air Walk, but also because it's a game-changing ability.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6134058, member: 17077"] I think wizards need the following adjustments: 1. Saving Throw DCs shouldn't scale with level. Since saving throws don't scale, it's extremely overpowered, to the point of being game-breaking, that save DCs do. Right now, a 20th level wizard with 20 Int has a save DC of 20 for his spells. Even if his target has a 20 in the ability score he is using to make his save, he still only has a 30% chance to save. If the target has an average 10 ability score, he only has a 5% chance to save. This is especially problematic since wizards have spells that target every ability score. This is ridiculously unbalanced. 2. Cantrips should scale at the same rate as cleric deadly strike (up to 3[W] damage). They should also require attack rolls against AC instead of saving throws so that they don't "hit" more often that weapon attacks do. This also lets the player roll his at-will attacks and have a chance to crit, which IMO is more fun. I'd also give cantrips +ability modifier to damage, so that they don't totally suck at low levels. These changes also make it so that cantrips never become better than 1st level spells. 3. Spells that require concentration should require a check to maintain if the caster takes damage. 4. The overpowered spells need to be fixed. This includes stinking cloud, cloudkill, polymorph, wish, etc. 5. Some spells need to have their levels changed. For example, why is Fly only 3rd level, when it is a better spell than Air Walk, a 4th level spell? Fly should be 5th level, IMO. Not just because it's better than Air Walk, but also because it's a game-changing ability. [/QUOTE]
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