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Are quadratic spellcasters still a problem?
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<blockquote data-quote="Sadrik" data-source="post: 6134981" data-attributes="member: 14506"><p>Certainly, without spell slots cantrips deal damage comparable to an archer. An archer will deal mildly more damage due to their stat modifier being added in and any class features or feats. That said, a caster does not have to have any gear or equipment and they also get the boon of reducing movement rate. </p><p></p><p></p><p></p><p>My point here is why give casters unlimited shooting when they also have so many other upper level options? Do they need to be offered <em>that </em>much utility? Spending resources is the way casters work in D&D and when given options when you do not have to spend resources casters always jump on those because it frees up a lot of resources to do other things. You are not required to get quite as many blasty spells if you do not have to blast with them... </p><p></p><p></p><p>As to the scaling of the different character abilities. The quadratic problem in my mind is solved by this: Magic no longer auto-scales (outside of a few spells that were hopefully oopsies). I also think that a warrior abilities should auto-scale. The reason for this is because feats, should be available at any level (except prestige feats, or whatever they wind up calling them, then level 10 or 11 requirement). If a fighter selects a power attack feat it should automatically scale to become more powerful, if they select dodge feat it should scale, perhaps base benefits on the attack bonus of the character. A fighter should not have to select cleave, then great cleave then mighty cleave etc. Those things should come along simply by having cleave and then leveling. That would be the best way to handle feats for me.</p><p></p><p>Bringing this around to cantrips, since they have a huge suite of daily abilities, having an unlimited resource ability out of the gate without a consideration to their other abilities seems counter constructive. I think that unlimited magic should be available but not without an investment, a wand, a permanency spell, a feat. I think a wand is a perfect addition to make near unlimited magic. Why not have a wand of chill ray as a low level item? Fighters have to get a magic item to increase their potential casters should too. The return is too good and it makes others who invest in non-magical at-will ranged attacks (archers) less spiffy.</p><p></p><p>Hopefully that clarifies my thoughts on this...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sadrik, post: 6134981, member: 14506"] Certainly, without spell slots cantrips deal damage comparable to an archer. An archer will deal mildly more damage due to their stat modifier being added in and any class features or feats. That said, a caster does not have to have any gear or equipment and they also get the boon of reducing movement rate. My point here is why give casters unlimited shooting when they also have so many other upper level options? Do they need to be offered [I]that [/I]much utility? Spending resources is the way casters work in D&D and when given options when you do not have to spend resources casters always jump on those because it frees up a lot of resources to do other things. You are not required to get quite as many blasty spells if you do not have to blast with them... As to the scaling of the different character abilities. The quadratic problem in my mind is solved by this: Magic no longer auto-scales (outside of a few spells that were hopefully oopsies). I also think that a warrior abilities should auto-scale. The reason for this is because feats, should be available at any level (except prestige feats, or whatever they wind up calling them, then level 10 or 11 requirement). If a fighter selects a power attack feat it should automatically scale to become more powerful, if they select dodge feat it should scale, perhaps base benefits on the attack bonus of the character. A fighter should not have to select cleave, then great cleave then mighty cleave etc. Those things should come along simply by having cleave and then leveling. That would be the best way to handle feats for me. Bringing this around to cantrips, since they have a huge suite of daily abilities, having an unlimited resource ability out of the gate without a consideration to their other abilities seems counter constructive. I think that unlimited magic should be available but not without an investment, a wand, a permanency spell, a feat. I think a wand is a perfect addition to make near unlimited magic. Why not have a wand of chill ray as a low level item? Fighters have to get a magic item to increase their potential casters should too. The return is too good and it makes others who invest in non-magical at-will ranged attacks (archers) less spiffy. Hopefully that clarifies my thoughts on this...:) [/QUOTE]
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