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General Tabletop Discussion
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Are quadratic spellcasters still a problem?
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<blockquote data-quote="Sadrik" data-source="post: 6135542" data-attributes="member: 14506"><p>For those that think 0 level spells are too weak. Do you feel like they should be more powerful than a 1st level spell slots or about the same or less powerful?</p><p></p><p>From my position, cantrips should be less powerful than a first level slot. This will put more emphasis on wizard players making their slots pack their punch. It will mitigate the overabundant utility some are citing. Giving 0-level spells slots, making them not auto-scale, move them into the standard spell system rather than have them be an asterisk, kinda like a spell but... And once again, wands, feats, permanency and many other effects can bring these spells into the at-will category (like a sword swing) but in my opinion it should not be out of the gate. I also endorse a well defined module to allow unlimited 0 level spells and perhaps even 1st level spells too, for those who are interested in this.</p><p></p><p>Spells need to be powerful, but they need to be level appropriate. Re-leveling spells is a must. All of the powerful effects need to be in there the question is at what level. This should be approached from a position of we have this effect, where would it naturally fall on the power scale, rather than, lets make this fit into this level and either weaken the effect or make it too powerful. Hold person, sleep, polar ray, etc...</p><p></p><p>Spell saves are an issue in making spells too powerful at upper levels. There is no need to have them be more difficult to resist as you level up, this is the exact opposite of 1e and 2e assumptions. There your save improved and the DC was static, essentially. More powerful spell effects were mitigated by a better save against all spell effects.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6135542, member: 14506"] For those that think 0 level spells are too weak. Do you feel like they should be more powerful than a 1st level spell slots or about the same or less powerful? From my position, cantrips should be less powerful than a first level slot. This will put more emphasis on wizard players making their slots pack their punch. It will mitigate the overabundant utility some are citing. Giving 0-level spells slots, making them not auto-scale, move them into the standard spell system rather than have them be an asterisk, kinda like a spell but... And once again, wands, feats, permanency and many other effects can bring these spells into the at-will category (like a sword swing) but in my opinion it should not be out of the gate. I also endorse a well defined module to allow unlimited 0 level spells and perhaps even 1st level spells too, for those who are interested in this. Spells need to be powerful, but they need to be level appropriate. Re-leveling spells is a must. All of the powerful effects need to be in there the question is at what level. This should be approached from a position of we have this effect, where would it naturally fall on the power scale, rather than, lets make this fit into this level and either weaken the effect or make it too powerful. Hold person, sleep, polar ray, etc... Spell saves are an issue in making spells too powerful at upper levels. There is no need to have them be more difficult to resist as you level up, this is the exact opposite of 1e and 2e assumptions. There your save improved and the DC was static, essentially. More powerful spell effects were mitigated by a better save against all spell effects. [/QUOTE]
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Are quadratic spellcasters still a problem?
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