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Are quadratic spellcasters still a problem?
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<blockquote data-quote="cmbarona" data-source="post: 6135600" data-attributes="member: 71281"><p>Should cantrips be more powerful than 1st-level slots? I guess that depends on a number of factors, some of which might ultimately boil down to opinion. For example, I think spells should scale with caster level. One underlying assumption I try to make: If Cleric Allen is more powerful than Cleric Bob (assuming a higher level, to use the game terms), then the same spell cast by Allen should be more powerful than one cast by Bob. </p><p></p><p>This means cantrips should scale, 1st-level spells should scale, 5th-level spells should scale, etc. One could argue that the latest playtest packet has done this in two ways: 1) Spells can be cast in higher spell slots, which is a process I admittedly haven't reviewed. 2) Cantrips, existing outside the realm of slotted spells because they are arguably so familiar to the caster, become even more familiar and therefore more effective over time.</p><p></p><p>As I've said before, some spells are just too powerful, especially for their given spell level, whether through damage done or save DCs scaling inappropriately. Many of them need to be reworked. Personally, I'm hoping the end result will be that, for any given level, a caster can expect to want to use a slotted spell of a level-appropriate slot rather than a cantrip in most situations. But I do want them to be able to fall back on a cantrip, and that cantrip to serve a useful and reliable function, when it is used as an alternative. What's a level-appropriate slot? I don't know. Maybe the maximum available slot, the one before it, and occasionally the one before that. As for the slots below those? That could be part of a caster's ever-expanding utility belt.</p><p></p><p>Another alternative I might appreciate would be for all spells to scale at a rate similar to cantrips, such that they are usually a viable alternative after most slots for the day have been burned. But yes, even in those cases, I still think they should scale, and I still think they should be unlimited.</p><p></p><p>Also FWIW, I would be happy with the standard damage cantrips being equivalent to a shortbow attack: d6+ability, with some scaling mechanic attached.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 6135600, member: 71281"] Should cantrips be more powerful than 1st-level slots? I guess that depends on a number of factors, some of which might ultimately boil down to opinion. For example, I think spells should scale with caster level. One underlying assumption I try to make: If Cleric Allen is more powerful than Cleric Bob (assuming a higher level, to use the game terms), then the same spell cast by Allen should be more powerful than one cast by Bob. This means cantrips should scale, 1st-level spells should scale, 5th-level spells should scale, etc. One could argue that the latest playtest packet has done this in two ways: 1) Spells can be cast in higher spell slots, which is a process I admittedly haven't reviewed. 2) Cantrips, existing outside the realm of slotted spells because they are arguably so familiar to the caster, become even more familiar and therefore more effective over time. As I've said before, some spells are just too powerful, especially for their given spell level, whether through damage done or save DCs scaling inappropriately. Many of them need to be reworked. Personally, I'm hoping the end result will be that, for any given level, a caster can expect to want to use a slotted spell of a level-appropriate slot rather than a cantrip in most situations. But I do want them to be able to fall back on a cantrip, and that cantrip to serve a useful and reliable function, when it is used as an alternative. What's a level-appropriate slot? I don't know. Maybe the maximum available slot, the one before it, and occasionally the one before that. As for the slots below those? That could be part of a caster's ever-expanding utility belt. Another alternative I might appreciate would be for all spells to scale at a rate similar to cantrips, such that they are usually a viable alternative after most slots for the day have been burned. But yes, even in those cases, I still think they should scale, and I still think they should be unlimited. Also FWIW, I would be happy with the standard damage cantrips being equivalent to a shortbow attack: d6+ability, with some scaling mechanic attached. [/QUOTE]
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