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Are quadratic spellcasters still a problem?
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<blockquote data-quote="Manbearcat" data-source="post: 6136890" data-attributes="member: 6696971"><p>I agree with keterys's and pemerton's analysis here.</p><p></p><p></p><p></p><p></p><p>On the first, that would be a lot of resource tracking that (A) would likely be superfluous given the frequency with which you would be at risk of exhausting 20 cantrips in the span of a work-day and (B) would likely be tedious and annoying to track.</p><p></p><p>As to the second part. I'll use 4e as an example here. A Wizard character with an unlimited usage of Ghost Sound, Prestidigitation and Mage Hand are not only providing the constant, high fantasy genre color as a Wizard (in the vein of Fantasia) that I expect but they are also manipulating and interacting with the world via their magicks; they're deploying those resources to mechanically resolve problems...and not in an overpowered way (given the lower overall power of those spells) but in an extremely fun way that provokes the player to be thoughtful and try to apply their At-Wills in both genre relevant and mechanically impactful ways. Their use constantly frames the fictional positioning of my Wizard player as a master of the arcane...from mundane applications such as pulling a chair out with a nod to offer someone a seat for an interrogation to less benign applications such as using Ghost Sound to lull a guard away from his post.</p><p></p><p>The same goes for the At-Will attack spells. There are all manner of applications of these spells in Skill Challenges and task resolution that let the Wizard always frame himself as a master of magic and let him always mechanically impact non-combat resolution as well as combat resolution. </p><p></p><p>I would prefer my masters of magic in my high fantasy gaming to always be nodding and pulling out chairs, conjuring mystical sounds and coins from behind awed childrens' ears, unleashing pulses of magical force, etc. </p><p></p><p>What's more, I also don't want them utterly bending the world to their will, dominating all theatres of conflict resolution, while their "partners" just press their attack button harder and see their passive defensive numbers inflate as the game progresses.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6136890, member: 6696971"] I agree with keterys's and pemerton's analysis here. On the first, that would be a lot of resource tracking that (A) would likely be superfluous given the frequency with which you would be at risk of exhausting 20 cantrips in the span of a work-day and (B) would likely be tedious and annoying to track. As to the second part. I'll use 4e as an example here. A Wizard character with an unlimited usage of Ghost Sound, Prestidigitation and Mage Hand are not only providing the constant, high fantasy genre color as a Wizard (in the vein of Fantasia) that I expect but they are also manipulating and interacting with the world via their magicks; they're deploying those resources to mechanically resolve problems...and not in an overpowered way (given the lower overall power of those spells) but in an extremely fun way that provokes the player to be thoughtful and try to apply their At-Wills in both genre relevant and mechanically impactful ways. Their use constantly frames the fictional positioning of my Wizard player as a master of the arcane...from mundane applications such as pulling a chair out with a nod to offer someone a seat for an interrogation to less benign applications such as using Ghost Sound to lull a guard away from his post. The same goes for the At-Will attack spells. There are all manner of applications of these spells in Skill Challenges and task resolution that let the Wizard always frame himself as a master of magic and let him always mechanically impact non-combat resolution as well as combat resolution. I would prefer my masters of magic in my high fantasy gaming to always be nodding and pulling out chairs, conjuring mystical sounds and coins from behind awed childrens' ears, unleashing pulses of magical force, etc. What's more, I also don't want them utterly bending the world to their will, dominating all theatres of conflict resolution, while their "partners" just press their attack button harder and see their passive defensive numbers inflate as the game progresses. [/QUOTE]
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