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Are ranged attacks too good in 5e?
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<blockquote data-quote="Jer" data-source="post: 8598683" data-attributes="member: 19857"><p>This is true. I think it's the one thing that the PCs really have on their side if they want to try to make an encounter entirely ranged.</p><p></p><p></p><p>I find this is less true - it's also pretty easy to have monsters close in on players who do these things unless there's someone there to tie the opponent down and protect them unless I've put terrain there to specifically help those players out (like a ledge or a ravine they can move to or over to prevent the attacker from getting to them). With as freeform as moving is in 5e they gain maybe a round if that IME.</p><p></p><p></p><p>I mean, this might be a terminology choice but I don't consider using a ranged weapon to fight in melee to be a "ranged attack" except in the very narrow game terminology usage. If I have an opponent next to you who can attack you in melee, then that negates most of the advantages of making a ranged attack compared to a melee attack IMO.</p><p></p><p>That's true, but gets into a different discussion about Dex as an uber stat for martial combat. Unless you have a "charge in and start the beatdown" player (which I do and I love them so much) then the strategy you outline is exactly how I see it go, except that generally my monsters aren't so weakened (though I'm not using a 6-8 encounter per day plan - I assume maybe half that - so foes in our combats tend to be tougher or more numerous than I suspect the average is).</p></blockquote><p></p>
[QUOTE="Jer, post: 8598683, member: 19857"] This is true. I think it's the one thing that the PCs really have on their side if they want to try to make an encounter entirely ranged. I find this is less true - it's also pretty easy to have monsters close in on players who do these things unless there's someone there to tie the opponent down and protect them unless I've put terrain there to specifically help those players out (like a ledge or a ravine they can move to or over to prevent the attacker from getting to them). With as freeform as moving is in 5e they gain maybe a round if that IME. I mean, this might be a terminology choice but I don't consider using a ranged weapon to fight in melee to be a "ranged attack" except in the very narrow game terminology usage. If I have an opponent next to you who can attack you in melee, then that negates most of the advantages of making a ranged attack compared to a melee attack IMO. That's true, but gets into a different discussion about Dex as an uber stat for martial combat. Unless you have a "charge in and start the beatdown" player (which I do and I love them so much) then the strategy you outline is exactly how I see it go, except that generally my monsters aren't so weakened (though I'm not using a 6-8 encounter per day plan - I assume maybe half that - so foes in our combats tend to be tougher or more numerous than I suspect the average is). [/QUOTE]
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Are ranged attacks too good in 5e?
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