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Are ranged attacks too good in 5e?
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<blockquote data-quote="Bill Zebub" data-source="post: 8600097" data-attributes="member: 7031982"><p>Tell your allies to move to the side?</p><p></p><p>But, yeah, the extent to which these tricks work depend to a great extent on the DM: both how they interpret/apply the rules, and how intelligently they play their monsters. But the same is true when it comes to melee: a DM that <em>wants</em> to frustrate melee PCs can do so easily.</p><p></p><p>On that note, I will add is that Baldur's Gate III has been an interesting laboratory for thinking about these things. For the most part the BGIII engine plays enemies quite intelligently and deviously. I have found that I often struggle to use my melee characters as effectively as white room analysis would predict...e.g. the cleave benefit of Great Weapon Master turns out to be very hard to use effectively...but my ranged characters (especially the rogue) are especially effective. (And same for enemies in reverse: ranged enemies tend to be more challenging than melee ones.) I keep <em>wanting</em> to use the rogue in melee...especially since he acquires magic short sword/dagger much sooner than a magic bow...but the ranged attack is the better choice almost all the time.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8600097, member: 7031982"] Tell your allies to move to the side? But, yeah, the extent to which these tricks work depend to a great extent on the DM: both how they interpret/apply the rules, and how intelligently they play their monsters. But the same is true when it comes to melee: a DM that [I]wants[/I] to frustrate melee PCs can do so easily. On that note, I will add is that Baldur's Gate III has been an interesting laboratory for thinking about these things. For the most part the BGIII engine plays enemies quite intelligently and deviously. I have found that I often struggle to use my melee characters as effectively as white room analysis would predict...e.g. the cleave benefit of Great Weapon Master turns out to be very hard to use effectively...but my ranged characters (especially the rogue) are especially effective. (And same for enemies in reverse: ranged enemies tend to be more challenging than melee ones.) I keep [I]wanting[/I] to use the rogue in melee...especially since he acquires magic short sword/dagger much sooner than a magic bow...but the ranged attack is the better choice almost all the time. [/QUOTE]
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Are ranged attacks too good in 5e?
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