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Are ranged attacks too good in 5e?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8704734" data-attributes="member: 7025282"><p>Yeah. It’s going to vary. My DM says roll OR more often, you recover 50%</p><p></p><p>It’s not hard to run out. Occasionally the bowMan is glad he has a sword to pull, which I like.</p><p></p><p>Realize some folks don’t like to keep track of anything and if it works for their group, it’s a good way to go.</p><p></p><p>Though at lower levels it is less of an issue. Combats are 3 rounds or so and often not much more.</p><p></p><p>It’s just not been too overpowered in our games. Guess I am trying to figure out why that is so different than a lot of online reports.</p><p></p><p>Now a high level fighter shooting 3+ arrows a round is more an issue until we get bags of holding involved or magic quivers I guess.</p><p></p><p>Maybe it’s that we are usually playing level 5-10 vs. higher. I guess that may be part of it.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8704734, member: 7025282"] Yeah. It’s going to vary. My DM says roll OR more often, you recover 50% It’s not hard to run out. Occasionally the bowMan is glad he has a sword to pull, which I like. Realize some folks don’t like to keep track of anything and if it works for their group, it’s a good way to go. Though at lower levels it is less of an issue. Combats are 3 rounds or so and often not much more. It’s just not been too overpowered in our games. Guess I am trying to figure out why that is so different than a lot of online reports. Now a high level fighter shooting 3+ arrows a round is more an issue until we get bags of holding involved or magic quivers I guess. Maybe it’s that we are usually playing level 5-10 vs. higher. I guess that may be part of it. [/QUOTE]
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Are ranged attacks too good in 5e?
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