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Are ranged attacks too good in 5e?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8705167" data-attributes="member: 7025282"><p>Yeah with relatively few attacks at low level, I don’t think limiting arrows has a ton of impact. I concede that point. One combat might see 4 arrows launched and two lost in our 50% recovery scheme.</p><p></p><p>Say we lose 6-8 a day. It’s one roll after each combat or a flat rate and automatic.</p><p></p><p>If we do thee combats a day, a quiver has say. 3-4 days worth of arrows. Approximate. We then another quiver on the mount. If you are not out for more than 1.5 to two weeks, no biggie assuming 50% loss.</p><p></p><p>At level 5, and not considering action surge or other abilities that would time is halved. And at high levels it’s even less.</p><p></p><p>If the issue is 24/7 sharpshooter carnage it might play a role. Surely on campaign. But when we get to teleporting, bags of holding etc., it probably does very little if you can carry a lot of arrows or get a lot easily.</p><p></p><p>In reevaluating it, I think not allowing missile and spell users a guaranteed “front” is probably more important. </p><p></p><p>In the end our groups are a mix. I have not seen a big problem for us—our group—for a variety of factors.</p><p></p><p>I think keeping track of arrows is probably the lesser of them after crunching the numbers.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8705167, member: 7025282"] Yeah with relatively few attacks at low level, I don’t think limiting arrows has a ton of impact. I concede that point. One combat might see 4 arrows launched and two lost in our 50% recovery scheme. Say we lose 6-8 a day. It’s one roll after each combat or a flat rate and automatic. If we do thee combats a day, a quiver has say. 3-4 days worth of arrows. Approximate. We then another quiver on the mount. If you are not out for more than 1.5 to two weeks, no biggie assuming 50% loss. At level 5, and not considering action surge or other abilities that would time is halved. And at high levels it’s even less. If the issue is 24/7 sharpshooter carnage it might play a role. Surely on campaign. But when we get to teleporting, bags of holding etc., it probably does very little if you can carry a lot of arrows or get a lot easily. In reevaluating it, I think not allowing missile and spell users a guaranteed “front” is probably more important. In the end our groups are a mix. I have not seen a big problem for us—our group—for a variety of factors. I think keeping track of arrows is probably the lesser of them after crunching the numbers. [/QUOTE]
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Are ranged attacks too good in 5e?
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