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Are ranged attacks too good in 5e?
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<blockquote data-quote="James Gasik" data-source="post: 8705362" data-attributes="member: 6877472"><p>When I first really noticed 5e was super good for ranged characters, I was in a party consisting of my Halfling Battlemaster with Archery Style, a Halfling Thief with a crossbow, a Human Champion, an Aasimar Light Domain Cleric, and a Human Evocation Wizard.</p><p></p><p>Only the Champion and the Cleric really wanted to get into melee, while the rest of us were happy to sit in the back and toss out ranged attacks. Enemies had a hard time getting away from the Cleric (thanks to being slowed due to <em>spirit guardians</em>), and since we had no reason to move too much, the ranged were usually well in the back, so enemies would have to dash to get to us.</p><p></p><p>And if one did, well, I could frighten them for a turn, or grant an ally free movement to get away (I conserved my superiority dice, being more concerned with the maneuvers than damage), and, if all else failed, I'd just move closer to be a target, since I was a Fighter, after all, and could take a few hits.</p><p></p><p>We eventually started to use <em>sleet storm</em> in big fights to lock down groups of enemies while we all focused on one threat at a time. I eventually multi-classed into Thief myself, giving me a little more damage and the extremely useful bonus action Disengage.</p><p></p><p>You don't often run into large groups of enemies with high AC, and I recall an adventure with high winds imposing disadvantage, and I still didn't miss a shot (I had +11 to hit and only needed to roll a 6, as I recall, against most of the enemies).</p><p></p><p>I only had to use my Rapier once or twice in my whole career. Even the one time I did get pinned down and had a bunch of enemies on me, the DM found out I had a lot of hit points (they seemed surprised by this fact for some reason) so I weaseled out of the fight, but most of the time, I'd barely get scratched, while the Champion would fall down once a battle.</p><p></p><p>The Cleric, being a Cleric, used a shield and enemies didn't tend to want to be anywhere near him anyways, between <em>spirit guardians</em> and his Radiance of the Dawn.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8705362, member: 6877472"] When I first really noticed 5e was super good for ranged characters, I was in a party consisting of my Halfling Battlemaster with Archery Style, a Halfling Thief with a crossbow, a Human Champion, an Aasimar Light Domain Cleric, and a Human Evocation Wizard. Only the Champion and the Cleric really wanted to get into melee, while the rest of us were happy to sit in the back and toss out ranged attacks. Enemies had a hard time getting away from the Cleric (thanks to being slowed due to [I]spirit guardians[/I]), and since we had no reason to move too much, the ranged were usually well in the back, so enemies would have to dash to get to us. And if one did, well, I could frighten them for a turn, or grant an ally free movement to get away (I conserved my superiority dice, being more concerned with the maneuvers than damage), and, if all else failed, I'd just move closer to be a target, since I was a Fighter, after all, and could take a few hits. We eventually started to use [I]sleet storm[/I] in big fights to lock down groups of enemies while we all focused on one threat at a time. I eventually multi-classed into Thief myself, giving me a little more damage and the extremely useful bonus action Disengage. You don't often run into large groups of enemies with high AC, and I recall an adventure with high winds imposing disadvantage, and I still didn't miss a shot (I had +11 to hit and only needed to roll a 6, as I recall, against most of the enemies). I only had to use my Rapier once or twice in my whole career. Even the one time I did get pinned down and had a bunch of enemies on me, the DM found out I had a lot of hit points (they seemed surprised by this fact for some reason) so I weaseled out of the fight, but most of the time, I'd barely get scratched, while the Champion would fall down once a battle. The Cleric, being a Cleric, used a shield and enemies didn't tend to want to be anywhere near him anyways, between [I]spirit guardians[/I] and his Radiance of the Dawn. [/QUOTE]
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Are ranged attacks too good in 5e?
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