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Are ranged attacks too good in 5e?
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<blockquote data-quote="Guest 7034872" data-source="post: 8705953"><p>^^ I think that's right. Dungeons are such different environments from outdoors, and out of doors a weapon that can go over 300' is a big, big plus.</p><p></p><p>I don't know if ranged weapons are too powerful or if melee weapons are too lackluster, but I do think somewhere between those two possibilities sits a real problem. Add to this that the ranged weapons use DEX, not STR and that we now have these fancy-dancy "finesse" melee weapons, and it gets harder and harder for me to see why I'd build a character--even a fighter--in whom I put the STR stat at top position.</p><p></p><p>It feels like the really hardcore martial melee weapons ought to have <em>some</em>thing they can do that other weapons just can't. I've no notion what that something should be, but there should be something.</p></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8705953"] ^^ I think that's right. Dungeons are such different environments from outdoors, and out of doors a weapon that can go over 300' is a big, big plus. I don't know if ranged weapons are too powerful or if melee weapons are too lackluster, but I do think somewhere between those two possibilities sits a real problem. Add to this that the ranged weapons use DEX, not STR and that we now have these fancy-dancy "finesse" melee weapons, and it gets harder and harder for me to see why I'd build a character--even a fighter--in whom I put the STR stat at top position. It feels like the really hardcore martial melee weapons ought to have [I]some[/I]thing they can do that other weapons just can't. I've no notion what that something should be, but there should be something. [/QUOTE]
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Are ranged attacks too good in 5e?
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