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Are ranged attacks too good in 5e?
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<blockquote data-quote="Stalker0" data-source="post: 8707698" data-attributes="member: 5889"><p>Oh the options proposed, I like these two:</p><p></p><p>1) Charge as an option. Here is the houserule I use: "Charge: If a character has extra attack, when performing the dash action they may make a single attack as a bonus action. Once the attack is made, they cannot move any further on their turn."</p><p></p><p>2) Opportunity Attacks are triggered for making a ranged attack.</p><p></p><p>I think that covers two of the biggest issues. The charge gives melee characters a bit more flexibility and range on their damage. The OA rule gives ranged users a decisive "weak spot" where they can't use their attacks effectively. Note that this rule is highly painful in 5e due to the lack of a 5 foot step, aka there is no way to OA like there was in 3e, other than giving up your attack entirely.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8707698, member: 5889"] Oh the options proposed, I like these two: 1) Charge as an option. Here is the houserule I use: "Charge: If a character has extra attack, when performing the dash action they may make a single attack as a bonus action. Once the attack is made, they cannot move any further on their turn." 2) Opportunity Attacks are triggered for making a ranged attack. I think that covers two of the biggest issues. The charge gives melee characters a bit more flexibility and range on their damage. The OA rule gives ranged users a decisive "weak spot" where they can't use their attacks effectively. Note that this rule is highly painful in 5e due to the lack of a 5 foot step, aka there is no way to OA like there was in 3e, other than giving up your attack entirely. [/QUOTE]
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Are ranged attacks too good in 5e?
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