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Are ranged attacks too good in 5e?
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<blockquote data-quote="James Gasik" data-source="post: 8711427" data-attributes="member: 6877472"><p>I played a multiclassed Rogue before Steady Aim was a thing, and the only time I couldn't get Sneak Attack was when there was some wacky wind effect giving me disadvantage. Also, where are you getting this "30 feet" from?</p><p></p><p>[ATTACH=full]255774[/ATTACH]</p><p>Now granted, yes, what I was doing was shooting at someone who had a melee guy next to them, so you could argue that if everyone was ranged, then I'd have to come up with another way to get Sneak Attack.</p><p></p><p>But that doesn't negate my point about ranged builds being strong. And sure, yes, my AC is 3 points lower because I don't use a Shield; but I see tons of Fighters who use two handed weapons and polearms, so I don't think that's a fair comparison. Further, what about Barbarians? Their AC is garbage, <strong>and </strong>most of them seem to think granting advantage to all their enemies each turn is amazing! In addition, ranged characters get targeted by less attacks than melee.</p><p></p><p>As for my one opportunity attack a round, so what? How often enemies provoke is purely a campaign-dependent thing, as my experience was, enemies belly up to somebody and stay there until they have to move.</p><p></p><p>Also, as an aside, I kept enemies off my teammates just fine as a Battlemaster, but that's a side point. As for Feats, I, personally, never took Sharpshooter- I never had need of it. I already got a +2 to hit to negate soft cover if it came up. I didn't take Crossbow Expert either, as a Rogue, I had a bonus action Disengage for that.</p><p></p><p>Finally, as for my "lucky streak", it's not really that lucky. At level 11, I had a +12 to hit with my +1 shortbow. If I only need 8 or less (usually more like needing a 5 or 6) to hit an enemy, disadvantage really isn't that big a deal.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8711427, member: 6877472"] I played a multiclassed Rogue before Steady Aim was a thing, and the only time I couldn't get Sneak Attack was when there was some wacky wind effect giving me disadvantage. Also, where are you getting this "30 feet" from? [ATTACH type="full"]255774[/ATTACH] Now granted, yes, what I was doing was shooting at someone who had a melee guy next to them, so you could argue that if everyone was ranged, then I'd have to come up with another way to get Sneak Attack. But that doesn't negate my point about ranged builds being strong. And sure, yes, my AC is 3 points lower because I don't use a Shield; but I see tons of Fighters who use two handed weapons and polearms, so I don't think that's a fair comparison. Further, what about Barbarians? Their AC is garbage, [B]and [/B]most of them seem to think granting advantage to all their enemies each turn is amazing! In addition, ranged characters get targeted by less attacks than melee. As for my one opportunity attack a round, so what? How often enemies provoke is purely a campaign-dependent thing, as my experience was, enemies belly up to somebody and stay there until they have to move. Also, as an aside, I kept enemies off my teammates just fine as a Battlemaster, but that's a side point. As for Feats, I, personally, never took Sharpshooter- I never had need of it. I already got a +2 to hit to negate soft cover if it came up. I didn't take Crossbow Expert either, as a Rogue, I had a bonus action Disengage for that. Finally, as for my "lucky streak", it's not really that lucky. At level 11, I had a +12 to hit with my +1 shortbow. If I only need 8 or less (usually more like needing a 5 or 6) to hit an enemy, disadvantage really isn't that big a deal. [/QUOTE]
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