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General Tabletop Discussion
*Pathfinder & Starfinder
Are ranged rangers better than melee ones?
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<blockquote data-quote="Kitsune" data-source="post: 4377006" data-attributes="member: 4877"><p>Proponents of the bow rangers seem to be overlooking one important detail: Ammo. With enough targets in some of the rangers' area powers, a ranger could easily blow ten arrows in a round. Unless you propose to have a Tenser's Floating Disk full of quivers floating behind your ranger, eventually you're gonna have to conserve ammo and draw steel.</p><p></p><p>Honestly, though, I can see no reason that I'd ever take the archer ranger path. All it gives you is one feat, compared to a feat plus a unique ability for the two-blade ranger. Unless I had specific designs on an archer ranger paragon path, I'd pick two-blade every time.</p><p></p><p>I'd take the two-blade ranger, plus the quick draw feat, and aim for powers that worked with both bows and blades. That way I'd be able to quickly adapt to make the most of any situation. I'd try to maximize strength and dexterity and keep investing the free stat boosts in them, with only occasional bumps to constitution and wisdom as needed by any feats or powers. If a ranged-only power was especially good, I'd take it, but since you never know what kind of conditions you'll be fighting in, neglecting the melee powers is foolhardy.</p></blockquote><p></p>
[QUOTE="Kitsune, post: 4377006, member: 4877"] Proponents of the bow rangers seem to be overlooking one important detail: Ammo. With enough targets in some of the rangers' area powers, a ranger could easily blow ten arrows in a round. Unless you propose to have a Tenser's Floating Disk full of quivers floating behind your ranger, eventually you're gonna have to conserve ammo and draw steel. Honestly, though, I can see no reason that I'd ever take the archer ranger path. All it gives you is one feat, compared to a feat plus a unique ability for the two-blade ranger. Unless I had specific designs on an archer ranger paragon path, I'd pick two-blade every time. I'd take the two-blade ranger, plus the quick draw feat, and aim for powers that worked with both bows and blades. That way I'd be able to quickly adapt to make the most of any situation. I'd try to maximize strength and dexterity and keep investing the free stat boosts in them, with only occasional bumps to constitution and wisdom as needed by any feats or powers. If a ranged-only power was especially good, I'd take it, but since you never know what kind of conditions you'll be fighting in, neglecting the melee powers is foolhardy. [/QUOTE]
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