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General Tabletop Discussion
*Pathfinder & Starfinder
Are ranged rangers better than melee ones?
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<blockquote data-quote="AtomicPope" data-source="post: 4377293" data-attributes="member: 64790"><p>The lack of support for ranged Rangers (redundant, I know) is because of Blade Cascade. It is a TWF daily exploit that allows a ranger to alternate attacks until they miss (so you could score 15-20 hits!). Unless DM's cap the total it remains the trump card for TWF builds. However, any DM worth his salt would house rule that power immediately.</p><p> </p><p>Removing Blade Cascade brokeness from the mix, it's fairly even. Prime shot allows shooty builds to be a bit more accurate (or as accurate). And while they lack the opportunity attack bonuses from TWF, they avoid melee and get hit less often. It's a fair trade. Shooty builds can stay out of combat and pick off strays but must get close* to use their Quarry ability. TWF builds get a lot of exploits that allow them to shift giving them added maneuverability.</p><p> </p><p>Your assumption that shooty rangers are powerful builds is not unfounded. They're easier to build for a number of reasons:</p><p>1) Dex is used for attack, defense, and initiative. You won't have to worry about upgrading armor.</p><p>2) Wisdom is the "modifier" stat for virtually every ranger exploit.</p><p>3) Con isn't as necessary since you stay out of HtH and away from the Party to avoid AoE's. This essentially allows you to focus on two stats, Dex and Wis, while ignoring the rest. You'll have better exploit bonuses/penalties from a high Wis and not suffer from a lower Con.</p><p>4) One weapon means single feat enhancements. With the TWF build you have to be concious of two weapons needing feats to upgrade damage, etc. Shooty builds only have to worry about their bow.</p><p> </p><p>They're both very good. In my campaign I now have two rangers (one player got killed and made a TWF ranger). Both builds are good at what they do. Interestingly enough, a TWF ranger can take some hvy armor prof's and go with a low/mediocre Dex just fine. Gotta luv the new Scale Armor.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4377293, member: 64790"] The lack of support for ranged Rangers (redundant, I know) is because of Blade Cascade. It is a TWF daily exploit that allows a ranger to alternate attacks until they miss (so you could score 15-20 hits!). Unless DM's cap the total it remains the trump card for TWF builds. However, any DM worth his salt would house rule that power immediately. Removing Blade Cascade brokeness from the mix, it's fairly even. Prime shot allows shooty builds to be a bit more accurate (or as accurate). And while they lack the opportunity attack bonuses from TWF, they avoid melee and get hit less often. It's a fair trade. Shooty builds can stay out of combat and pick off strays but must get close* to use their Quarry ability. TWF builds get a lot of exploits that allow them to shift giving them added maneuverability. Your assumption that shooty rangers are powerful builds is not unfounded. They're easier to build for a number of reasons: 1) Dex is used for attack, defense, and initiative. You won't have to worry about upgrading armor. 2) Wisdom is the "modifier" stat for virtually every ranger exploit. 3) Con isn't as necessary since you stay out of HtH and away from the Party to avoid AoE's. This essentially allows you to focus on two stats, Dex and Wis, while ignoring the rest. You'll have better exploit bonuses/penalties from a high Wis and not suffer from a lower Con. 4) One weapon means single feat enhancements. With the TWF build you have to be concious of two weapons needing feats to upgrade damage, etc. Shooty builds only have to worry about their bow. They're both very good. In my campaign I now have two rangers (one player got killed and made a TWF ranger). Both builds are good at what they do. Interestingly enough, a TWF ranger can take some hvy armor prof's and go with a low/mediocre Dex just fine. Gotta luv the new Scale Armor. [/QUOTE]
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Are ranged rangers better than melee ones?
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