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General Tabletop Discussion
*Pathfinder & Starfinder
Are ranged rangers better than melee ones?
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<blockquote data-quote="Puggins" data-source="post: 4380359" data-attributes="member: 12386"><p>The -5 comes from his anemic str/con combo. Compared to the TWF guy, the Archer's fort is five points lower.</p><p></p><p>Archery has precious few feats. This could certainly change in the future. Now, though, the Bastard Sword wielder has Heavy Blade opportunity and Heavy Blade Mastery, to name just two. I forgot at least one more. Archery has one that requires the archer to be closest to his target, which negates at least one of the benefits you've listed below.</p><p></p><ol> <li data-xf-list-type="ol"><br /> True. I consider this to be a bit of a wash, considering the ranger has quite a few mitigation utility powers that will help relieve the pressure on the Defenders and trigger defender class abilities.<br /> <br /> Very true.<br /> <br /> Only sometimes, and a single feat (which has advantages beyond drawing quickly) eliminates this.<br /> <br /> I suppose this is correct, but the ranger is so mobile anyway that I don't see this as that much of an advantage- whereas the archer is using his mobility to stay out of combat, the ranger is using his to stay IN combat.</li> </ol><p>Improving his AC via a feat is not a disadvantage, at least not always. Sub a Heavy Armor Ranger and it suddenly gives the ranger an AC advantage over the Archer.</p><p></p><p></p><p>Keep in mind that I don't consider the TWF superior- I merely think that a very convincing case can be made that they are equitably similar on paper. Now, when it comes to practice- hell, no one knows yet, right?</p></blockquote><p></p>
[QUOTE="Puggins, post: 4380359, member: 12386"] The -5 comes from his anemic str/con combo. Compared to the TWF guy, the Archer's fort is five points lower. Archery has precious few feats. This could certainly change in the future. Now, though, the Bastard Sword wielder has Heavy Blade opportunity and Heavy Blade Mastery, to name just two. I forgot at least one more. Archery has one that requires the archer to be closest to his target, which negates at least one of the benefits you've listed below. [LIST=1] True. I consider this to be a bit of a wash, considering the ranger has quite a few mitigation utility powers that will help relieve the pressure on the Defenders and trigger defender class abilities. Very true. Only sometimes, and a single feat (which has advantages beyond drawing quickly) eliminates this. I suppose this is correct, but the ranger is so mobile anyway that I don't see this as that much of an advantage- whereas the archer is using his mobility to stay out of combat, the ranger is using his to stay IN combat. [/LIST] Improving his AC via a feat is not a disadvantage, at least not always. Sub a Heavy Armor Ranger and it suddenly gives the ranger an AC advantage over the Archer. Keep in mind that I don't consider the TWF superior- I merely think that a very convincing case can be made that they are equitably similar on paper. Now, when it comes to practice- hell, no one knows yet, right? [/QUOTE]
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Are ranged rangers better than melee ones?
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