Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Redemption Paladin Abilities Too Weak?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSleepingMonk" data-source="post: 7131782" data-attributes="member: 6886959"><p>I feel like the class has it pros and cons like any other Oath. Some of these you may have to think about differently to see their worth.</p><p></p><p><strong>Spells:</strong> like you said very solid picks, and would love to have them on my guy.</p><p></p><p><strong>Armor of Peace:</strong> Absolutely amazing ability. AC is 16 + dex mod when you aren't wearing armor. This will give you a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ton more armor than wearing heavy armor - hands down the best ability on this list. We just have to think of it as a different type of paladin, instead of strength and heavy armor go dex. If you aren't multiclassing you don't have to put a point into strength at all. So that means what we can do is dex for our armor and weapon damage. </p><p></p><p>To compare the normal paladin with redemption dex paladin. Lets say a level 3 paladin somehow got plate armor, they have 18 ac + 2 from a shield having a total of 20 ac. They can't increase this except with the use of magical items. Dex redemption at level 3 would be 16 + 3 (dex of 16) for a total of 19. You can increase yours with just putting more into dex. Both have the ability to take Defense or Mariner fighting style for another +1 to ac. Dex can also do Duel Wielder to add +1 ac if they wanted to. So both can have an AC of 21 at level 3, heavy armor wont be able to increase their value unless it is through magic but the dex based one can. </p><p></p><p><strong>Warrior of Reconciliation:</strong> Agree with you, this one is weak. Mostly fluff and I probably wouldn't use it.</p><p></p><p><strong>Channel Divinity:</strong> In all Oaths they have a decent channel divinity and one that is situational or just not as good. I will say these may not be as strong as the other Oaths, but I actual see myself using abilities more often than theirs. The reason is because the others are combat only abilities and I try to save them for a strong opponent - meaning they don't get used often. These are more situational and can be used outside of combat. In combat I see someone get a big hit, I use it. No combat, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it might as well use it.</p><p></p><p><strong>Aura:</strong> pros and cons like you said. I like this ability since it can save a friends life, and like you said good synergy with protective spirit and emissary of redemption.</p><p></p><p><strong>Protective Spirit:</strong> Like you said great ability.</p><p></p><p><strong>Emissary:</strong> Like you said needs clarification on both the reflected damage back ending it, and the 1/2 or 1/4 damage. If it doesn't end with the reflected damage back it is still a decent ability - you can focus one target or just be a healer with resistance. The added damage is a plus, would be nice to be 1/2 the damage not 1/4 but I guess that is up to the DM or if they ever clarify it. </p><p></p><p>This was actually going to be my next character, an ex pirate that is seeking redemption for his past crimes. Going full paladin, with dex and cha, two weapon fighting. At level 4, I should have 21 or 22 ac depending on the race I pick. Have the Mariner fighting style (since paladins can't get two weapon fighting) with Duel Wielder feat. Won't do as much damage as Great Weapon Master, but it will give me higher AC and is a fun character to play as - not many dex paladins out there. </p><p></p><p>(First post on this site so I have no clue if formatting is correct)</p></blockquote><p></p>
[QUOTE="TheSleepingMonk, post: 7131782, member: 6886959"] I feel like the class has it pros and cons like any other Oath. Some of these you may have to think about differently to see their worth. [B]Spells:[/B] like you said very solid picks, and would love to have them on my guy. [B]Armor of Peace:[/B] Absolutely amazing ability. AC is 16 + dex mod when you aren't wearing armor. This will give you a :):):):) ton more armor than wearing heavy armor - hands down the best ability on this list. We just have to think of it as a different type of paladin, instead of strength and heavy armor go dex. If you aren't multiclassing you don't have to put a point into strength at all. So that means what we can do is dex for our armor and weapon damage. To compare the normal paladin with redemption dex paladin. Lets say a level 3 paladin somehow got plate armor, they have 18 ac + 2 from a shield having a total of 20 ac. They can't increase this except with the use of magical items. Dex redemption at level 3 would be 16 + 3 (dex of 16) for a total of 19. You can increase yours with just putting more into dex. Both have the ability to take Defense or Mariner fighting style for another +1 to ac. Dex can also do Duel Wielder to add +1 ac if they wanted to. So both can have an AC of 21 at level 3, heavy armor wont be able to increase their value unless it is through magic but the dex based one can. [B]Warrior of Reconciliation:[/B] Agree with you, this one is weak. Mostly fluff and I probably wouldn't use it. [B]Channel Divinity:[/B] In all Oaths they have a decent channel divinity and one that is situational or just not as good. I will say these may not be as strong as the other Oaths, but I actual see myself using abilities more often than theirs. The reason is because the others are combat only abilities and I try to save them for a strong opponent - meaning they don't get used often. These are more situational and can be used outside of combat. In combat I see someone get a big hit, I use it. No combat, :):):):) it might as well use it. [B]Aura:[/B] pros and cons like you said. I like this ability since it can save a friends life, and like you said good synergy with protective spirit and emissary of redemption. [B]Protective Spirit:[/B] Like you said great ability. [B]Emissary:[/B] Like you said needs clarification on both the reflected damage back ending it, and the 1/2 or 1/4 damage. If it doesn't end with the reflected damage back it is still a decent ability - you can focus one target or just be a healer with resistance. The added damage is a plus, would be nice to be 1/2 the damage not 1/4 but I guess that is up to the DM or if they ever clarify it. This was actually going to be my next character, an ex pirate that is seeking redemption for his past crimes. Going full paladin, with dex and cha, two weapon fighting. At level 4, I should have 21 or 22 ac depending on the race I pick. Have the Mariner fighting style (since paladins can't get two weapon fighting) with Duel Wielder feat. Won't do as much damage as Great Weapon Master, but it will give me higher AC and is a fun character to play as - not many dex paladins out there. (First post on this site so I have no clue if formatting is correct) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Redemption Paladin Abilities Too Weak?
Top