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Are Rituals Vaporware?
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<blockquote data-quote="hong" data-source="post: 4213607" data-attributes="member: 537"><p>They all fall under the category of noncombat. Tiers of play deals with the challenges you face and your role in the milieu. This might happen to involve fighting, but only to the extent that the game as a whole involves fighting. Multiclassing is about acquring other classes' powers, and if this involves combat powers, this is to the extent that everyone gets combat powers. Paragon paths give you a way to explore and expand your role in the milieu again, and are a hook for further character developments apart from extra ways to fight. Racial benefits are about playing a different race, and do not have to involve combat.</p><p></p><p>If you define "noncombat information" as "stuff that can only be used out of combat", then yes, the only noncombat information released so far is skill challenges. But this is a stupidly restrictive definition, because it means that the more creative you are in how you can use the stuff provided, the less noncombat information you have. And since anything with an activation time of less than 1 round is stuff that can be used in combat, I guess means that such things as 3E teleport and divination don't count as noncombat information.</p></blockquote><p></p>
[QUOTE="hong, post: 4213607, member: 537"] They all fall under the category of noncombat. Tiers of play deals with the challenges you face and your role in the milieu. This might happen to involve fighting, but only to the extent that the game as a whole involves fighting. Multiclassing is about acquring other classes' powers, and if this involves combat powers, this is to the extent that everyone gets combat powers. Paragon paths give you a way to explore and expand your role in the milieu again, and are a hook for further character developments apart from extra ways to fight. Racial benefits are about playing a different race, and do not have to involve combat. If you define "noncombat information" as "stuff that can only be used out of combat", then yes, the only noncombat information released so far is skill challenges. But this is a stupidly restrictive definition, because it means that the more creative you are in how you can use the stuff provided, the less noncombat information you have. And since anything with an activation time of less than 1 round is stuff that can be used in combat, I guess means that such things as 3E teleport and divination don't count as noncombat information. [/QUOTE]
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Are Rituals Vaporware?
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