Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Rituals Vaporware?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4214062" data-attributes="member: 1054"><p>You're seeing a lot more here than I am. Other than the name, there's nothing that says that. Maybe I am misremembering, but I can't think of the paragon paths granting any out-of-combat powers or abilities. There's no mechanics to support your assertion. The difference between the paragon paths, mechanically, is the difference between "kill things with a sword", "kill things with fire", or "kill things by sneaking up on them". I don't remember any bonuses to Diplomacy under certain circumstances, or rights to social benefits (such as land or legal authority) or any such thing. Saying "Well, yeah, but the DM can just add those in!" just proves the OP's point --- there's almost no support, MECHANICALLY, for out of combat activities, other than skill challenges. (And there's no evident support for mechanics to make you better at them)</p><p></p><p>Same with Tiers. There's some fluff text about how this tier means that, but are there any mechanics? No. The only mechanical differences are those which affect a)killing monsters, and, b)taking their stuff. When you hit 11th level, do you get lands? A title? A retinue of servants? No. You get the ability to wear one magic ring. There's nothing which happens, MECHANICALLY, at 11th level which really changes the kind of adventures you can/should have; you can keep on killing monsters like you always did. Looking at the epic monsters we've seen, this won't ever change -- none of the epic monsters have town, nation, or world affecting powers. They are no more threatening to the world or the multiverse than an orc is, and you're no more heroic fighting them than you were fighting an orc. The numbers are bigger, that's all.</p><p></p><p>If you want more from the game than that, you can add it as the DM -- but you could do that in any edition, and 3rd edition, at least, had more mechanics for it. (Leadership feat, for one, and PrCs based on social position and designed to fit roles in a guild or society)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4214062, member: 1054"] You're seeing a lot more here than I am. Other than the name, there's nothing that says that. Maybe I am misremembering, but I can't think of the paragon paths granting any out-of-combat powers or abilities. There's no mechanics to support your assertion. The difference between the paragon paths, mechanically, is the difference between "kill things with a sword", "kill things with fire", or "kill things by sneaking up on them". I don't remember any bonuses to Diplomacy under certain circumstances, or rights to social benefits (such as land or legal authority) or any such thing. Saying "Well, yeah, but the DM can just add those in!" just proves the OP's point --- there's almost no support, MECHANICALLY, for out of combat activities, other than skill challenges. (And there's no evident support for mechanics to make you better at them) Same with Tiers. There's some fluff text about how this tier means that, but are there any mechanics? No. The only mechanical differences are those which affect a)killing monsters, and, b)taking their stuff. When you hit 11th level, do you get lands? A title? A retinue of servants? No. You get the ability to wear one magic ring. There's nothing which happens, MECHANICALLY, at 11th level which really changes the kind of adventures you can/should have; you can keep on killing monsters like you always did. Looking at the epic monsters we've seen, this won't ever change -- none of the epic monsters have town, nation, or world affecting powers. They are no more threatening to the world or the multiverse than an orc is, and you're no more heroic fighting them than you were fighting an orc. The numbers are bigger, that's all. If you want more from the game than that, you can add it as the DM -- but you could do that in any edition, and 3rd edition, at least, had more mechanics for it. (Leadership feat, for one, and PrCs based on social position and designed to fit roles in a guild or society) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Rituals Vaporware?
Top