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*Pathfinder & Starfinder
Are Rituals Vaporware?
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<blockquote data-quote="IceFractal" data-source="post: 4215066" data-attributes="member: 27704"><p>That nails it on the head - exactly what I was trying to say. The reason why levelling up as a Wizard (or any character) is <em>fun</em> is not because your numbers get bigger, but because you grow in influence and power within the world. Because now you can easily do what you wished you could do three levels ago.</p><p></p><p>Mechanically speaking, you could have a game where you started out in a village fighting level 1 rats and goblins and getting thrown out of the tavern, and it stayed that way the entire time - eventually you'd be fighting level 30 rats and goblins, and the tavernkeeper would be some 30th level warrior. Mechanically, you'd be levelling up, getting stronger attacks, and facing tougher enemies - but I doubt most people would enjoy playing a game like that. </p><p></p><p></p><p>Levelling up is about aspirations. And most people don't aspire to be doing the same thing but slightly better. If you're a so called "archmage", able to blast demon lords apart with fireballs, but who can't fly over a swamp or summon shelter from the rain ... then you're a waste of magic!</p><p></p><p>And hence my concern for rituals. If they support combat magic and plot-important magic but leave out the rest because it's "boring", then they make becoming a better Wizard a pointless experience.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4215066, member: 27704"] That nails it on the head - exactly what I was trying to say. The reason why levelling up as a Wizard (or any character) is [I]fun[/I] is not because your numbers get bigger, but because you grow in influence and power within the world. Because now you can easily do what you wished you could do three levels ago. Mechanically speaking, you could have a game where you started out in a village fighting level 1 rats and goblins and getting thrown out of the tavern, and it stayed that way the entire time - eventually you'd be fighting level 30 rats and goblins, and the tavernkeeper would be some 30th level warrior. Mechanically, you'd be levelling up, getting stronger attacks, and facing tougher enemies - but I doubt most people would enjoy playing a game like that. Levelling up is about aspirations. And most people don't aspire to be doing the same thing but slightly better. If you're a so called "archmage", able to blast demon lords apart with fireballs, but who can't fly over a swamp or summon shelter from the rain ... then you're a waste of magic! And hence my concern for rituals. If they support combat magic and plot-important magic but leave out the rest because it's "boring", then they make becoming a better Wizard a pointless experience. [/QUOTE]
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