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Are rogues marginalized by magic?
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<blockquote data-quote="wally" data-source="post: 4441835" data-attributes="member: 3578"><p>I have seen this argument come up before, and it was a bit of an eye opener as I haven't seen this in any game I participated in, but others have.</p><p></p><p>I think the real issue is what type of game is the DM running? If the spellcaster that wants to be the whole party is given the time to rest after blowing all his spells regardless of what is going on in the game world, then it can become very easy for them to overshadow everybody else.</p><p></p><p>It can also be covered by the other characters. If they are always stopping to rest after each combat or encounter so the spellcaster can refresh and recharge, then they are also empowering the attitude.</p><p></p><p>In the games I have played in and run, the spellcasters have recognized the strengths of their companions and have allowed them to handle situations that catered to their speciality rather than to hog to spotlight and be the one man party.</p><p></p><p>It really is a play style rather than ruleset. The rules don't state that a party has to rest after every combat to allow spellcasters to recharge, so they can continue blowing their most powerful spells every time the have a fight. The rules also don't state anything about how a spellcaster can take all the spells he needs to do everything for the party rather than allowing the party to do things themselves. </p><p></p><p>These things can happen though if that is the game that the group is playing.</p><p></p><p>-wally</p></blockquote><p></p>
[QUOTE="wally, post: 4441835, member: 3578"] I have seen this argument come up before, and it was a bit of an eye opener as I haven't seen this in any game I participated in, but others have. I think the real issue is what type of game is the DM running? If the spellcaster that wants to be the whole party is given the time to rest after blowing all his spells regardless of what is going on in the game world, then it can become very easy for them to overshadow everybody else. It can also be covered by the other characters. If they are always stopping to rest after each combat or encounter so the spellcaster can refresh and recharge, then they are also empowering the attitude. In the games I have played in and run, the spellcasters have recognized the strengths of their companions and have allowed them to handle situations that catered to their speciality rather than to hog to spotlight and be the one man party. It really is a play style rather than ruleset. The rules don't state that a party has to rest after every combat to allow spellcasters to recharge, so they can continue blowing their most powerful spells every time the have a fight. The rules also don't state anything about how a spellcaster can take all the spells he needs to do everything for the party rather than allowing the party to do things themselves. These things can happen though if that is the game that the group is playing. -wally [/QUOTE]
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