Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Are rogues marginalized by magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 4442271" data-attributes="member: 158"><p>I'm in the "somewhat agree" column - I've seen rogues get marginalized in all but ONE area - Stealth, and only if they max those Hide and Move silently scores with lots of feats, synergies, and magic items. I've seen a 15th level rogue with about a +40 to his stealth skills, and he'd vanish from the battlefield.</p><p></p><p>But Pick lock? Let the wizard do it, he's got about a half dozen knock spells on scroll, and the fighter has an adamantine greataxe if he can't do it. Find traps? Cleric's got either a wand or scroll of that which he made, and it's still got a few dozen charges left, because what DM puts a trap every 10 feet of corridor any more? Climb? Rogue's got his own fly potions, or slippers of spider climbing, for that. In fact, thanks to superior invisibility, the rogue wouldn't normally bother with hide and move silent, except that they defeat magical means of detection (see invisibility and true seeing). Only thing that can defeat a good hide score -- is another rogue with a maxxed out spot score. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>In my opinion, the biggest problem with anti-magic is that if over-used, it ticks off EVERYONE, not just the wizards and clerics. Even the Rogue is upset because he's losing a lot of his bonuses, too. And if used sparingly as intended, it means those skills are only useful sparingly. Honestly, even if one depends on the limited number of times per day a wizard or cleric could cast their spells, how many times per day do you need that utility? There's likely not going to be a dozen locks to pick in any given game day, or more than a half dozen traps to find, etc. If there are, we're going well outside the usual "four encounters per day."</p><p></p><p>I'm certainly not saying you don't see problems, but I definitely have with high level rogues (say, over 10th level).</p></blockquote><p></p>
[QUOTE="Henry, post: 4442271, member: 158"] I'm in the "somewhat agree" column - I've seen rogues get marginalized in all but ONE area - Stealth, and only if they max those Hide and Move silently scores with lots of feats, synergies, and magic items. I've seen a 15th level rogue with about a +40 to his stealth skills, and he'd vanish from the battlefield. But Pick lock? Let the wizard do it, he's got about a half dozen knock spells on scroll, and the fighter has an adamantine greataxe if he can't do it. Find traps? Cleric's got either a wand or scroll of that which he made, and it's still got a few dozen charges left, because what DM puts a trap every 10 feet of corridor any more? Climb? Rogue's got his own fly potions, or slippers of spider climbing, for that. In fact, thanks to superior invisibility, the rogue wouldn't normally bother with hide and move silent, except that they defeat magical means of detection (see invisibility and true seeing). Only thing that can defeat a good hide score -- is another rogue with a maxxed out spot score. :) In my opinion, the biggest problem with anti-magic is that if over-used, it ticks off EVERYONE, not just the wizards and clerics. Even the Rogue is upset because he's losing a lot of his bonuses, too. And if used sparingly as intended, it means those skills are only useful sparingly. Honestly, even if one depends on the limited number of times per day a wizard or cleric could cast their spells, how many times per day do you need that utility? There's likely not going to be a dozen locks to pick in any given game day, or more than a half dozen traps to find, etc. If there are, we're going well outside the usual "four encounters per day." I'm certainly not saying you don't see problems, but I definitely have with high level rogues (say, over 10th level). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are rogues marginalized by magic?
Top