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General Tabletop Discussion
*TTRPGs General
Are Rogues Useless?
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<blockquote data-quote="MasterOfHeaven" data-source="post: 164077" data-attributes="member: 196"><p>I have plenty of traps in my campaign(s). My players have dealt reasonably well with them without the assitance of a Rogue. They did almost lose one party member to a trap, but they managed to save her in time. </p><p></p><p>I have several political situations ongoing in my campaigns, and my players often find themselves in non combat social encounters. They do just fine without a Rogue, thanks to the high Charisma Bard and Sorcerer. And I don't think "magic counters" are viable if you mean completely negating the magic abilities of my party. If I'm going to do that, I might as well throw out the magic using classes altogether.</p><p></p><p>I don't really mind the situation, as my players are having fun, and so am I. I just am trying to see what the Rogue brings to a party that no one else does. What does the Rogue do better than anybody else? What do they bring to a party that they can't do without? </p><p></p><p>I can think of at least one thing all the other classes do better than anyone else, and I have seen parties suffer because they don't have that class (possible exceptions being the Ranger and Monk) but I just haven't seen it with the Rogue. Considering they are one of the four "primary" classes, I'd think they would have more value. So I'm just curious as to what their value is.</p><p></p><p>Teflon Billy: True. You can spread out the combat encounters a bit, though, to help the situation somewhat. You can't really do that as effectively with the Rogue, at least in my experience. And sometimes I find it hard to justify spreading out the combat encounters just to make sure one class isn't making the other look bad, so I understand where you're coming from.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 164077, member: 196"] I have plenty of traps in my campaign(s). My players have dealt reasonably well with them without the assitance of a Rogue. They did almost lose one party member to a trap, but they managed to save her in time. I have several political situations ongoing in my campaigns, and my players often find themselves in non combat social encounters. They do just fine without a Rogue, thanks to the high Charisma Bard and Sorcerer. And I don't think "magic counters" are viable if you mean completely negating the magic abilities of my party. If I'm going to do that, I might as well throw out the magic using classes altogether. I don't really mind the situation, as my players are having fun, and so am I. I just am trying to see what the Rogue brings to a party that no one else does. What does the Rogue do better than anybody else? What do they bring to a party that they can't do without? I can think of at least one thing all the other classes do better than anyone else, and I have seen parties suffer because they don't have that class (possible exceptions being the Ranger and Monk) but I just haven't seen it with the Rogue. Considering they are one of the four "primary" classes, I'd think they would have more value. So I'm just curious as to what their value is. Teflon Billy: True. You can spread out the combat encounters a bit, though, to help the situation somewhat. You can't really do that as effectively with the Rogue, at least in my experience. And sometimes I find it hard to justify spreading out the combat encounters just to make sure one class isn't making the other look bad, so I understand where you're coming from. [/QUOTE]
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