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Are Rogues Useless?
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<blockquote data-quote="Mort" data-source="post: 164353" data-attributes="member: 762"><p>I’ll agree with all those saying wizards do not make rogues useless.</p><p></p><p>It always amazes me that when people say “wizards make rogues useless” they then proceed to come up with situations favorable only to the wizard.</p><p></p><p>What about NPC’s and monsters that can see invisible – not all that uncommon. A rogue can still hide from them; a mage is out of luck.</p><p></p><p>What about forests, low ceiling caves and other environments not suitable to flying quietly (I would put many dungeons in this category – ok so your flying – doesn’t help you avoid that table and alerting the orc to your presence or worse yet smacking your head on the ceiling). This comes up incredibly frequently – the rogue is fine the mage is sunk.</p><p></p><p>Next, silence is not always a good thing. The wizard in my campaign cast silence 15’ to avoid making noise. He then hung back from the party so as not to hamper them. Problem is a salamander snuck up behind him and proceeded to pound him into a bloody pulp. It was 3 rounds before the rest of the party realized what was going on, and the mage was in negative HP’s by the time they dealt with the Salamander.</p><p></p><p>And of course the anti-magic zones. This actually came up in my game when the cleric wanting to negate a vampire’s spell casting abilities cast anti-magic sphere. Unfortunately the cleric and mage had not communicated properly and the anti-magic sphere revealed the mage attempting to invisibly sneak up on the vampire to deliver a touch spell– bad luck for the mage (a magic free vampire is still a vampire a magic free mage may as well be a commoner).</p><p></p><p>There are many more situations like the above, not to mention all the others people have posted. Mage’s can sub for a rogue in a pinch – but when all’s said and done I’ll take the rogue for what he’s best at.</p></blockquote><p></p>
[QUOTE="Mort, post: 164353, member: 762"] I’ll agree with all those saying wizards do not make rogues useless. It always amazes me that when people say “wizards make rogues useless” they then proceed to come up with situations favorable only to the wizard. What about NPC’s and monsters that can see invisible – not all that uncommon. A rogue can still hide from them; a mage is out of luck. What about forests, low ceiling caves and other environments not suitable to flying quietly (I would put many dungeons in this category – ok so your flying – doesn’t help you avoid that table and alerting the orc to your presence or worse yet smacking your head on the ceiling). This comes up incredibly frequently – the rogue is fine the mage is sunk. Next, silence is not always a good thing. The wizard in my campaign cast silence 15’ to avoid making noise. He then hung back from the party so as not to hamper them. Problem is a salamander snuck up behind him and proceeded to pound him into a bloody pulp. It was 3 rounds before the rest of the party realized what was going on, and the mage was in negative HP’s by the time they dealt with the Salamander. And of course the anti-magic zones. This actually came up in my game when the cleric wanting to negate a vampire’s spell casting abilities cast anti-magic sphere. Unfortunately the cleric and mage had not communicated properly and the anti-magic sphere revealed the mage attempting to invisibly sneak up on the vampire to deliver a touch spell– bad luck for the mage (a magic free vampire is still a vampire a magic free mage may as well be a commoner). There are many more situations like the above, not to mention all the others people have posted. Mage’s can sub for a rogue in a pinch – but when all’s said and done I’ll take the rogue for what he’s best at. [/QUOTE]
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