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Are Rogues Useless?
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<blockquote data-quote="omedon" data-source="post: 164435" data-attributes="member: 837"><p>I just had another thought on the topic after reading Chairman_Kaga's post.</p><p></p><p>Take the case where your characters find themselves in the unfortunate predicament of being captured and locked up in a drow prison with all of their items removed and hidden away. How will they escape? Without his spell book or components, which are safely locked away in a magically trapped treasure chest ten floors up, how will the Wizard escape? He won't be able to cast Knock on the cell door, or use Charm Person, to get the guard to divulge information or obey him, or use Telekenisis to take his keys. You are essentially up the river without a paddle. (Please note that in this case the wizard is waking up after a couple of days of being inprisoned and therefore has no memorized spells or way to memorize new ones).</p><p></p><p>Now what you need is a good old fashioned low-tech rogue. One that can use his Escape Artist skill to wriggle out of his bindings, use Pick Pocket to get the keys from the guard, or Hide to set up an amush, or Bluff to fake sickness and trick the guard or do a good search of his cell to find some suitable means of escape, perhaps something that he could use as a lock pick.</p><p></p><p>The next task is to find their stolen items hidden on the tenth floor, once again the Rogue will be the one leading the way hiding in darkness, moving silently, making listen and spot checks, and avoiding traps. There probably isn't a whole lot for the spell-less Wizard to do until the party can find their missing items.</p><p></p><p>Now for a Vietnam metaphor: I think you can compare Wizards to the Hi-Tech American Forces and Rogues to the Low-Tech Viet Cong. Jet Fighters & Napalm vs. Stealthy soldiers setting trip wires and pungi-stick traps.</p><p></p><p>In retrospect this isn't a good comparision, because the high-techs aren't trying to beat the low-techs at their own game. But I will leave it in because pungi-sticks are cool.</p></blockquote><p></p>
[QUOTE="omedon, post: 164435, member: 837"] I just had another thought on the topic after reading Chairman_Kaga's post. Take the case where your characters find themselves in the unfortunate predicament of being captured and locked up in a drow prison with all of their items removed and hidden away. How will they escape? Without his spell book or components, which are safely locked away in a magically trapped treasure chest ten floors up, how will the Wizard escape? He won't be able to cast Knock on the cell door, or use Charm Person, to get the guard to divulge information or obey him, or use Telekenisis to take his keys. You are essentially up the river without a paddle. (Please note that in this case the wizard is waking up after a couple of days of being inprisoned and therefore has no memorized spells or way to memorize new ones). Now what you need is a good old fashioned low-tech rogue. One that can use his Escape Artist skill to wriggle out of his bindings, use Pick Pocket to get the keys from the guard, or Hide to set up an amush, or Bluff to fake sickness and trick the guard or do a good search of his cell to find some suitable means of escape, perhaps something that he could use as a lock pick. The next task is to find their stolen items hidden on the tenth floor, once again the Rogue will be the one leading the way hiding in darkness, moving silently, making listen and spot checks, and avoiding traps. There probably isn't a whole lot for the spell-less Wizard to do until the party can find their missing items. Now for a Vietnam metaphor: I think you can compare Wizards to the Hi-Tech American Forces and Rogues to the Low-Tech Viet Cong. Jet Fighters & Napalm vs. Stealthy soldiers setting trip wires and pungi-stick traps. In retrospect this isn't a good comparision, because the high-techs aren't trying to beat the low-techs at their own game. But I will leave it in because pungi-sticks are cool. [/QUOTE]
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