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Are Rogues Useless?
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<blockquote data-quote="rounser" data-source="post: 164462" data-attributes="member: 1106"><p>I agree with the "Rogues are only as useless as your DM is" camp.</p><p></p><p>If rogues seem useless, you're not encountering nearly enough traps, locked doors and chests, inaccessible areas, combat terrain featuring shadows or cover, or situations which call for urban subterfuge, spying, trickery, assassination or burglary.</p><p></p><p>IMO, each campaign should have at least one trap-infested dungeon where a rogue is near essential, an equivalent of the Tomb of Horrors or Durlag's Tower in frequency of traps and tricks. I also think that campaigns should feature at least one occasion where an item or person must be stolen rather than taken by force, and beating the door down and attacking is suicide.</p><p></p><p>It's only fair for rogues to get their fodder; fighters get theirs all the time. For the villain defending his lair, there's much less maintenance on a locked and trapped door than there is on feeding and housing bunch of monsters or guards, after all.</p></blockquote><p></p>
[QUOTE="rounser, post: 164462, member: 1106"] I agree with the "Rogues are only as useless as your DM is" camp. If rogues seem useless, you're not encountering nearly enough traps, locked doors and chests, inaccessible areas, combat terrain featuring shadows or cover, or situations which call for urban subterfuge, spying, trickery, assassination or burglary. IMO, each campaign should have at least one trap-infested dungeon where a rogue is near essential, an equivalent of the Tomb of Horrors or Durlag's Tower in frequency of traps and tricks. I also think that campaigns should feature at least one occasion where an item or person must be stolen rather than taken by force, and beating the door down and attacking is suicide. It's only fair for rogues to get their fodder; fighters get theirs all the time. For the villain defending his lair, there's much less maintenance on a locked and trapped door than there is on feeding and housing bunch of monsters or guards, after all. [/QUOTE]
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