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General Tabletop Discussion
*TTRPGs General
Are Rogues Useless?
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<blockquote data-quote="Mr. Morden" data-source="post: 164806" data-attributes="member: 4301"><p>In the group that I play with, I've developed a reputation for playing rogues (and clerics, but less so). As the group's elected President of Sneakiness, I'd like to point out why I like playing rogues. The main reason has to be the skills. No other class gets the sheer quantity of skill points that a rogue does, and the rogue's skill list is unparalleled except possibly by the bard's. Rogues excell at stealth, social interactions, and mundane detection, via listen, search and spot. They also have some unique skills that no one else does: Disable device, pick pocket(which is more often used for spiking drinks than anything else with my characters), open lock, read lips, and use magic device to name a few. If you want to be subtle, and not just teleport in and blast everything into oblivion with magic, you want a rogue. In my experience they tend to be incredibly useful in most non-combat situations. And that makes them fun. When you get your invisibility purged by a priest of Cyric, then tell him that you're with Cyric's secret police and place him under arrest (and he has a chance of BELIEVING it), that makes it all worth it.</p><p></p><p>In combat, a rogue really isn't that great unless he can sneak attack. However, if he can, he can do a LOT of damage. Anything that gives him extra attacks (Haste, two weapon fighting, Expert tactician, rapid shot, etc.) just stacks on the damage. Almost nothing is as lethal to a single target as an improved invisible, hasted rogue.</p><p></p><p>One final thought: My group has been playing the current campaign since about January, and my character (Ranger 3/Rogue 4) is the sole surviving original character. If you play your cards right, a rogue has great survivability also.</p></blockquote><p></p>
[QUOTE="Mr. Morden, post: 164806, member: 4301"] In the group that I play with, I've developed a reputation for playing rogues (and clerics, but less so). As the group's elected President of Sneakiness, I'd like to point out why I like playing rogues. The main reason has to be the skills. No other class gets the sheer quantity of skill points that a rogue does, and the rogue's skill list is unparalleled except possibly by the bard's. Rogues excell at stealth, social interactions, and mundane detection, via listen, search and spot. They also have some unique skills that no one else does: Disable device, pick pocket(which is more often used for spiking drinks than anything else with my characters), open lock, read lips, and use magic device to name a few. If you want to be subtle, and not just teleport in and blast everything into oblivion with magic, you want a rogue. In my experience they tend to be incredibly useful in most non-combat situations. And that makes them fun. When you get your invisibility purged by a priest of Cyric, then tell him that you're with Cyric's secret police and place him under arrest (and he has a chance of BELIEVING it), that makes it all worth it. In combat, a rogue really isn't that great unless he can sneak attack. However, if he can, he can do a LOT of damage. Anything that gives him extra attacks (Haste, two weapon fighting, Expert tactician, rapid shot, etc.) just stacks on the damage. Almost nothing is as lethal to a single target as an improved invisible, hasted rogue. One final thought: My group has been playing the current campaign since about January, and my character (Ranger 3/Rogue 4) is the sole surviving original character. If you play your cards right, a rogue has great survivability also. [/QUOTE]
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