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General Tabletop Discussion
*Pathfinder & Starfinder
Are scry durations too short?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 4422573" data-attributes="member: 1165"><p>I think it's an over reaction to how overpowered Scry was in 3.x. With such a long duration, you could overhear a villain's plans for the day (Villain: "So, you will attack the heroes here, here and get a report from their baggage handler, etc"; PCs: "Oh, we have a spy!") -- this could probably be fixed by a better DM than myself, but I don't like "expert DM only" spells, at least those that don't have good adivce.</p><p></p><p>Also, it broke teleport (or maybe it was the other way around) due to scry-buff-porting. Not that the latter is a big issue in 4e.</p><p></p><p>The durations are probably too short, but without some really good advice on how to keep Scry a reasonable ritual, I don't think WotC would dare to make them longer. I think they should have just left the ritual out of the rules until they could write some really good advice on them.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 4422573, member: 1165"] I think it's an over reaction to how overpowered Scry was in 3.x. With such a long duration, you could overhear a villain's plans for the day (Villain: "So, you will attack the heroes here, here and get a report from their baggage handler, etc"; PCs: "Oh, we have a spy!") -- this could probably be fixed by a better DM than myself, but I don't like "expert DM only" spells, at least those that don't have good adivce. Also, it broke teleport (or maybe it was the other way around) due to scry-buff-porting. Not that the latter is a big issue in 4e. The durations are probably too short, but without some really good advice on how to keep Scry a reasonable ritual, I don't think WotC would dare to make them longer. I think they should have just left the ritual out of the rules until they could write some really good advice on them. [/QUOTE]
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Are scry durations too short?
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