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General Tabletop Discussion
*Pathfinder & Starfinder
Are scry durations too short?
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<blockquote data-quote="Runestar" data-source="post: 4423099" data-attributes="member: 72317"><p>None at all, IMO, or maybe a small token sum, considering that the 4e version is so unwieldy that it is very hard to gain any real benefit out of it. </p><p></p><p></p><p></p><p>Because that makes it almost impossible to time your scry properly, unless you have perfect information and know that the person involved is going to be doing X at precisely time Y. Let's say you want to scry on the enemy orc camp to discern where they will be attacking next. But you only have a rough time. You know they will be meeting at say, 4PM. But no idea when exactly they will be discussing the details. Is it 16:15:14, 16:30:25, 17:00:17 or even 18:45:45? So that 30s window could be simply watching the orc chieftian stroking that imaginary beard on his chin and going "hmm...", without revealing any useful information. And then it is another hour to scry again, by which time, the meeting will have well been over.</p><p></p><p>I don't mind a long casting time, but the duration should be much longer (or at least, have an option to extend it at the cost of additional resources or something). </p><p></p><p>The only way to work around this is to have say, 100 wizards eaching casting the scrying ritual 30s after one another so that you can quickly hop from one pool to the next and have a relatively uninterrupted 50 minutes of scrying pleasure. But yeah, the costs will be phenomenal...</p><p></p><p></p><p></p><p>Questions that can't be answered with just 1 word or a short phrase, for instance.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4423099, member: 72317"] None at all, IMO, or maybe a small token sum, considering that the 4e version is so unwieldy that it is very hard to gain any real benefit out of it. Because that makes it almost impossible to time your scry properly, unless you have perfect information and know that the person involved is going to be doing X at precisely time Y. Let's say you want to scry on the enemy orc camp to discern where they will be attacking next. But you only have a rough time. You know they will be meeting at say, 4PM. But no idea when exactly they will be discussing the details. Is it 16:15:14, 16:30:25, 17:00:17 or even 18:45:45? So that 30s window could be simply watching the orc chieftian stroking that imaginary beard on his chin and going "hmm...", without revealing any useful information. And then it is another hour to scry again, by which time, the meeting will have well been over. I don't mind a long casting time, but the duration should be much longer (or at least, have an option to extend it at the cost of additional resources or something). The only way to work around this is to have say, 100 wizards eaching casting the scrying ritual 30s after one another so that you can quickly hop from one pool to the next and have a relatively uninterrupted 50 minutes of scrying pleasure. But yeah, the costs will be phenomenal... Questions that can't be answered with just 1 word or a short phrase, for instance. [/QUOTE]
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Are scry durations too short?
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