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General Tabletop Discussion
*Pathfinder & Starfinder
Are scry durations too short?
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<blockquote data-quote="Runestar" data-source="post: 4423125" data-attributes="member: 72317"><p>I wouldn't mind a scry ritual with a 1-hour casting time if it could let me scry for say, an hour at least. At least, the chances of me getting some useful information is higher. Else, you are just as likely to catch the target during his toilet break as he is to reveal some vital information, and even if you are lucky, 30s may be insufficient to get all the information you require. </p><p></p><p>Assuming you are scrying in the comfort of your own abode (with no imminent threats to distract you), the casting time shouldn't really matter, but it should not be too proibitively long either. </p><p></p><p></p><p></p><p>Typical examples might be questions about why something happened, which may require long, detailed explanations so the PCs can get the full picture, and this may not be something which can be readily summarized into a few words without skipping a lot of details.</p><p></p><p>For example, you may know that the orcs plan to invade a certain village. What you may not know is why they want to do so (assuming this involves a more complicated plot than the old "plunder the land for the gold and slaves" bit). Maybe the village is built over the entrance to a tomb which houses some powerful ancient elder evil that the orcs plan on releasing. Had you been able to scry longer, you might have been able to catch on to the orc leaders discuss that part and maybe fantasize about one day ruling over the "lesser races". </p><p></p><p>If you didn't know of it, you wouldn't think of asking that question to the oracle. </p><p></p><p>Of course, the DM is likely to find some way of inserting this little bit of information into the campaign somehow. And some may not want the players to be able to unravel the entire plot with a few spells, so my concerns may or may not be relevant.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4423125, member: 72317"] I wouldn't mind a scry ritual with a 1-hour casting time if it could let me scry for say, an hour at least. At least, the chances of me getting some useful information is higher. Else, you are just as likely to catch the target during his toilet break as he is to reveal some vital information, and even if you are lucky, 30s may be insufficient to get all the information you require. Assuming you are scrying in the comfort of your own abode (with no imminent threats to distract you), the casting time shouldn't really matter, but it should not be too proibitively long either. Typical examples might be questions about why something happened, which may require long, detailed explanations so the PCs can get the full picture, and this may not be something which can be readily summarized into a few words without skipping a lot of details. For example, you may know that the orcs plan to invade a certain village. What you may not know is why they want to do so (assuming this involves a more complicated plot than the old "plunder the land for the gold and slaves" bit). Maybe the village is built over the entrance to a tomb which houses some powerful ancient elder evil that the orcs plan on releasing. Had you been able to scry longer, you might have been able to catch on to the orc leaders discuss that part and maybe fantasize about one day ruling over the "lesser races". If you didn't know of it, you wouldn't think of asking that question to the oracle. Of course, the DM is likely to find some way of inserting this little bit of information into the campaign somehow. And some may not want the players to be able to unravel the entire plot with a few spells, so my concerns may or may not be relevant.:) [/QUOTE]
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Are scry durations too short?
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