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General Tabletop Discussion
*Pathfinder & Starfinder
Are scry durations too short?
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<blockquote data-quote="DLichen" data-source="post: 4445390" data-attributes="member: 71083"><p>It seems to me that scry just has a different use than it did in the old days, which is good considering it's power.</p><p></p><p>Now view object is great since if a plan is written down somewhere, you can just view copy of secret plans. View location is great since if you need to see if a distant fortress is being fortified in time of war, you can just scry it. Observe creature gives me a distinct Bourne feeling, where you get a snapshot of a target with subtle clues around that might give you a hint of where they are.</p><p></p><p>Rituals as a whole seem to follow the Discworld magic principle where the option through mundane means is almost always simpler but magic can do in a pinch. You're supposed to have spies and informants to find out plots, not rely on scry.</p><p></p><p>Some rituals do feel helplessly depowered, Wizard's Sight is hopelessly hard to use (10 minute casting time, seriously?), same with Knock. I wouldn't be surprised if later books include feats that reduce casting time or increase duration though.</p></blockquote><p></p>
[QUOTE="DLichen, post: 4445390, member: 71083"] It seems to me that scry just has a different use than it did in the old days, which is good considering it's power. Now view object is great since if a plan is written down somewhere, you can just view copy of secret plans. View location is great since if you need to see if a distant fortress is being fortified in time of war, you can just scry it. Observe creature gives me a distinct Bourne feeling, where you get a snapshot of a target with subtle clues around that might give you a hint of where they are. Rituals as a whole seem to follow the Discworld magic principle where the option through mundane means is almost always simpler but magic can do in a pinch. You're supposed to have spies and informants to find out plots, not rely on scry. Some rituals do feel helplessly depowered, Wizard's Sight is hopelessly hard to use (10 minute casting time, seriously?), same with Knock. I wouldn't be surprised if later books include feats that reduce casting time or increase duration though. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Are scry durations too short?
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