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General Tabletop Discussion
*Pathfinder & Starfinder
Are scry durations too short?
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<blockquote data-quote="DracoSuave" data-source="post: 4451740" data-attributes="member: 71571"><p>I don't understand tho what the problem is with scry durations being shorter. I'm -thankful- for it. When I want to learn the entirety of a villain's plot, I'll cast the ritual 'case the joint' which costs nothing but perhaps the payroll of a spy into their midst. Perhaps I'll cast 'capture an underling and interrogate them.' Or, if I'm feeling like something a bit more exact, I'll cast 'Go beat the big bad up and wrest the answer from him with justice.' If the scry duration is long enough for me to effectively use 'mundane' means as above then it's long enough. But then, I -like- adventuring, and would rather adventure to accomplish a goal than simply have the wizard cast a spell and make the entire question moot in one go. And that's if I'm playing a wizard. Seriously, this baaaaawwww about the scry durations is missing the point. The new game doesn't want you to have all the answers handed to you at the beginning for the plot, you actually have to get up, and go -discover- them during game play. In otherwords, Good Storytelling as opposed to Terrible Storytelling.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4451740, member: 71571"] I don't understand tho what the problem is with scry durations being shorter. I'm -thankful- for it. When I want to learn the entirety of a villain's plot, I'll cast the ritual 'case the joint' which costs nothing but perhaps the payroll of a spy into their midst. Perhaps I'll cast 'capture an underling and interrogate them.' Or, if I'm feeling like something a bit more exact, I'll cast 'Go beat the big bad up and wrest the answer from him with justice.' If the scry duration is long enough for me to effectively use 'mundane' means as above then it's long enough. But then, I -like- adventuring, and would rather adventure to accomplish a goal than simply have the wizard cast a spell and make the entire question moot in one go. And that's if I'm playing a wizard. Seriously, this baaaaawwww about the scry durations is missing the point. The new game doesn't want you to have all the answers handed to you at the beginning for the plot, you actually have to get up, and go -discover- them during game play. In otherwords, Good Storytelling as opposed to Terrible Storytelling. [/QUOTE]
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Are scry durations too short?
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