Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are shifters too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahrimon" data-source="post: 2237687" data-attributes="member: 12630"><p>Crimson Manticor:</p><p>Patryn of Elvenshae is correct. I guess I titled my thread from a different point of view than the subject. I'm sorry if that caused any confusion.</p><p></p><p>Patryn pretty much hit the nail on the head. I don't feel shifting is powerful, it's bonuses don't quite stack up to raging, but it doesn't have any of the drawbacks. Like Patryn said, it like having a character concept built around using a longsword. A longsword in and of itselft isn't very powerful, but there are some feats and prestige classes that I can use to make a longsword a very powerful weapon. I have to focus my classes and feats around using a longsword and the end result is that a longsword is a devistating weapon in my hands. The only problem is, I can only use my longsword twice per day. The rest of the time I could use a shortsword, but the character concept is designed to use, and gains the most benefit from, a longsword.</p><p></p><p>I'm going for a character that uses claws. Starting with the shifters 1d4 I can get increases from Weretouched Master, Warshaper and Improved Natural Attack. This puts me at 2d6 for each claw attack. But it's only usable two, maybe three times per day. The rest of the time I can use the Warshaper and INA for a 1d6 natural attack. For a character that I'm trying to make into the primary melee damage dealer, 1d6 with the occasional 2d6 isn't that much. And for some people, a couple of times per day may be more than enough. Unfortunately the campaign I'm in is the Worlds Largest Dungeon. Which means I can pretty much count on about six encounters per day. I want to be at my best combat ability for as many of those encounters as possible.</p><p></p><p>I'm guessing the designers expected characters to be more focused on thier class abilities and not design a character around thier racial abilities.</p><p></p><p>Blargney the second:</p><p>Talking to the DM is an idea, but for me it's the last resort. She's new to the DM'ing chair, and for the most part I've been the DM up until now. We are sticking to WotC matterial only so she doesn't get overwhelmed with all of the options we could throw at her. Not that there isn't a pleathora of options in WotC books, but that's the line in the sand we chose as a group. Personally I would feel, whether it's right or wrong, that I'm taking advantage of a new DM by asking for something that's not in the rules.</p><p></p><p></p><p></p><p>Ahrimon</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 2237687, member: 12630"] Crimson Manticor: Patryn of Elvenshae is correct. I guess I titled my thread from a different point of view than the subject. I'm sorry if that caused any confusion. Patryn pretty much hit the nail on the head. I don't feel shifting is powerful, it's bonuses don't quite stack up to raging, but it doesn't have any of the drawbacks. Like Patryn said, it like having a character concept built around using a longsword. A longsword in and of itselft isn't very powerful, but there are some feats and prestige classes that I can use to make a longsword a very powerful weapon. I have to focus my classes and feats around using a longsword and the end result is that a longsword is a devistating weapon in my hands. The only problem is, I can only use my longsword twice per day. The rest of the time I could use a shortsword, but the character concept is designed to use, and gains the most benefit from, a longsword. I'm going for a character that uses claws. Starting with the shifters 1d4 I can get increases from Weretouched Master, Warshaper and Improved Natural Attack. This puts me at 2d6 for each claw attack. But it's only usable two, maybe three times per day. The rest of the time I can use the Warshaper and INA for a 1d6 natural attack. For a character that I'm trying to make into the primary melee damage dealer, 1d6 with the occasional 2d6 isn't that much. And for some people, a couple of times per day may be more than enough. Unfortunately the campaign I'm in is the Worlds Largest Dungeon. Which means I can pretty much count on about six encounters per day. I want to be at my best combat ability for as many of those encounters as possible. I'm guessing the designers expected characters to be more focused on thier class abilities and not design a character around thier racial abilities. Blargney the second: Talking to the DM is an idea, but for me it's the last resort. She's new to the DM'ing chair, and for the most part I've been the DM up until now. We are sticking to WotC matterial only so she doesn't get overwhelmed with all of the options we could throw at her. Not that there isn't a pleathora of options in WotC books, but that's the line in the sand we chose as a group. Personally I would feel, whether it's right or wrong, that I'm taking advantage of a new DM by asking for something that's not in the rules. Ahrimon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are shifters too powerful?
Top