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*Pathfinder & Starfinder
Are shifters too powerful?
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<blockquote data-quote="Wasteland Knight" data-source="post: 2268744" data-attributes="member: 1253"><p>I honestly don't think the two situations are a reasonable comparison. Seeten's situation of a 5th encounter during a day is something that happens quite frequently in many campaigns. I don't believe the situation of a Two Weapon Fighter losing a weapon to a Sunder/Disarm, while certainly possible, occurs nearly as often just for the simple reason that only a small portion of opponents will have sundering or disarming abilities. But you only need a monster, any monster, to have a 5th encounter.</p><p></p><p>Regarding Ahrimon's post, I would say that shifting is well balanced. I've been running an Eberron campaign since shortly after the hardcover hit the shelves, and one of the characters is a beasthide shifter ranger. Observing this character from 1st to 5th, when he isn't shifted he isn't underpowered, and the shifting gives a noticeable, if shortlived, boost to his combat prowess. </p><p></p><p>I think the approach needed when designing a shifter character is don't build your character around what he can do when shifted, rather treat the shifting as an extra boost to your abilities. Unfortunately this doesn't work well with your desire for a character who can fight with claws all the time. Using the rules as written, this concept will be tougth to achieve with a shifter. You could certainly create a fighter type who uses weapons then shifts to claws when needed. To be able to reliably fight with claws all the time I think you would need to convince your DM to allow a houserule feat similar to the Aspect of Were proposed by John Q. Mayhem...</p></blockquote><p></p>
[QUOTE="Wasteland Knight, post: 2268744, member: 1253"] I honestly don't think the two situations are a reasonable comparison. Seeten's situation of a 5th encounter during a day is something that happens quite frequently in many campaigns. I don't believe the situation of a Two Weapon Fighter losing a weapon to a Sunder/Disarm, while certainly possible, occurs nearly as often just for the simple reason that only a small portion of opponents will have sundering or disarming abilities. But you only need a monster, any monster, to have a 5th encounter. Regarding Ahrimon's post, I would say that shifting is well balanced. I've been running an Eberron campaign since shortly after the hardcover hit the shelves, and one of the characters is a beasthide shifter ranger. Observing this character from 1st to 5th, when he isn't shifted he isn't underpowered, and the shifting gives a noticeable, if shortlived, boost to his combat prowess. I think the approach needed when designing a shifter character is don't build your character around what he can do when shifted, rather treat the shifting as an extra boost to your abilities. Unfortunately this doesn't work well with your desire for a character who can fight with claws all the time. Using the rules as written, this concept will be tougth to achieve with a shifter. You could certainly create a fighter type who uses weapons then shifts to claws when needed. To be able to reliably fight with claws all the time I think you would need to convince your DM to allow a houserule feat similar to the Aspect of Were proposed by John Q. Mayhem... [/QUOTE]
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Are shifters too powerful?
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