Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are +skill items overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Archer" data-source="post: 346017" data-attributes="member: 2950"><p>So you find everything hidden...if it was impossible to find before, it was the same as not existing. I don't see the point in placing things that cannot be found unless I thought at some later date when they had a search bonus item they would come back and take a second look. Is it so bad to jusify the rogue's existence by allowing him to find and disarm a bunch of traps that he can point to and say he contributed something?</p><p></p><p>Pick locks allows some conserving of knock spells or gives the Barbarian a rest from destroying all the doors.</p><p></p><p>Neverwinter nights gives some insight into the value of skills and the meaning of bonuses. Sometimes if you can see a trap, you don't need to disarm it. Sometimes you need to disarm it but you can't and just suck up the damage. If you can't unlock it, you can always destroy it given enough time. It converts game time to real time so speedy resolution is more of a tangible benefit but with enough time (going and hiring the thief and bringing him with you) anything can be overcome.</p><p></p><p>You are reducing the damage you take from traps but increasing the damage you take from monsters. There is a balance to everything and depending on the ratio of traps vs monsters lies the answer to the greater benefit. Maybe just the existence of less traps is a benefit since you would have found them anyway. Its a sort of metagaming at that point.</p><p></p><p>Having a +1 weapon allows your fighter to kill those things with +1 DR. His items allow him to better do his job and your items help you do yours. As your items get better you can find what you are looking for with progressively less time. Instead of spending 2 hours searching a room, you can do it in 6 minutes with the same results. Spending forever searching everything strains credibility but without the bonus that is what ends up happening.</p><p></p><p>On another note:</p><p>The shot/hide thing doesn't mean that someone has "no idea" where an attack came from. It means they cannot directly target you and have only a vague idea. If you shoot from the same spot and they are actively searching for you then they will have a better than vague idea and immediately rain fiery death upon your general vicinity. If no fiery death is available, faery fire will do in a pinch. </p><p></p><p>Lastly:</p><p>I don't think dragons can be hidden from and have unearthly spot scores even if they could. They have blindsight that extends staggering distances.</p></blockquote><p></p>
[QUOTE="Archer, post: 346017, member: 2950"] So you find everything hidden...if it was impossible to find before, it was the same as not existing. I don't see the point in placing things that cannot be found unless I thought at some later date when they had a search bonus item they would come back and take a second look. Is it so bad to jusify the rogue's existence by allowing him to find and disarm a bunch of traps that he can point to and say he contributed something? Pick locks allows some conserving of knock spells or gives the Barbarian a rest from destroying all the doors. Neverwinter nights gives some insight into the value of skills and the meaning of bonuses. Sometimes if you can see a trap, you don't need to disarm it. Sometimes you need to disarm it but you can't and just suck up the damage. If you can't unlock it, you can always destroy it given enough time. It converts game time to real time so speedy resolution is more of a tangible benefit but with enough time (going and hiring the thief and bringing him with you) anything can be overcome. You are reducing the damage you take from traps but increasing the damage you take from monsters. There is a balance to everything and depending on the ratio of traps vs monsters lies the answer to the greater benefit. Maybe just the existence of less traps is a benefit since you would have found them anyway. Its a sort of metagaming at that point. Having a +1 weapon allows your fighter to kill those things with +1 DR. His items allow him to better do his job and your items help you do yours. As your items get better you can find what you are looking for with progressively less time. Instead of spending 2 hours searching a room, you can do it in 6 minutes with the same results. Spending forever searching everything strains credibility but without the bonus that is what ends up happening. On another note: The shot/hide thing doesn't mean that someone has "no idea" where an attack came from. It means they cannot directly target you and have only a vague idea. If you shoot from the same spot and they are actively searching for you then they will have a better than vague idea and immediately rain fiery death upon your general vicinity. If no fiery death is available, faery fire will do in a pinch. Lastly: I don't think dragons can be hidden from and have unearthly spot scores even if they could. They have blindsight that extends staggering distances. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are +skill items overpowered?
Top