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Are +skill items overpowered?
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<blockquote data-quote="Petrosian" data-source="post: 349566" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>IF one were to decide that custom skill booster were readily available, i would think that would be a serious concern. Oh well.</p><p></p><p>No ring of basket weaving or even spot exists in the DMg or core books.</p><p></p><p>So as far as i can tell, IF you have a problem with those, it is one of YOUR own making, right?</p><p></p><p>The guidelines for cost DO NOT count for things like "this trumps the party basket weaving rogue" and they never could.</p><p></p><p>Thats why they are PRICING GUIDELINES and not PERMISSION GUIDELINES.</p><p></p><p>Nothing in that chart says "you should allow rings of +10 basketweaving"... they merely give you a beginning baseline cost approximation for use IF, and they mean IF, you have already decided "my campaign should have a +10 basketweaving ring."</p><p></p><p>So what you should be explaining to your players is not anything to do with cost, but rather the PERMISSION, the "why i think this item is fine for my campaign" or "why i think this item is not fine for my campaign" decision.</p><p></p><p>Your complaint is that a +X skill item might well tromp all over the PC who chse to invest skills in X. That is not a cost issue at all. That is a campaign issue. I can see where a ring of thievery which gave +19 to open locks and disable device might well annoy the party rogue when the cleric started upstaging him.</p><p></p><p>Arguably, if the party did not have a rogue, then the ring would enable the cleric to try and fulfill some of his role, and thus it could enhance playability.</p><p></p><p>Neither of these oppositie sides of the coin have anything to do with price, which is all that guideline chart is about.</p><p></p><p></p><p>Its not easy to abuse at all. There is not one PERMISSIVE statement in there. These are for PRICING items the Gm has decided he will allow. Even at that WI are specifically mentioned as not following the guidelines well and requiring analysis beyond the math.</p><p></p><p>IF the Gm decides a ring of +20 to skill X is OK for his game, its his problem, not the chart that gave him a ballpark figure for estimating cost.</p><p></p><p></p><p>actually i have thought the "bonus type" thingy went well, allowing you to control the stacking elements as you see fit.</p><p></p><p>Of course, no rule set can prevent a lazy or inexperienced GM from allowing a CUSTOM built item into his campaign that later causes trouble.</p><p></p><p>But, since the creation of custom items is ENTIRELY in the GMs hands, there is little the rules could do.</p><p></p><p>No rule in the books can stop me from allowing a broach of protection from all magical attacks and then pricing it at 50 gold.</p><p></p><p>Nor can any rule prevent you from allowing a +30 spellcraft ring to disrupt your games.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 349566, member: 1149"] [/B][/QUOTE] IF one were to decide that custom skill booster were readily available, i would think that would be a serious concern. Oh well. No ring of basket weaving or even spot exists in the DMg or core books. So as far as i can tell, IF you have a problem with those, it is one of YOUR own making, right? The guidelines for cost DO NOT count for things like "this trumps the party basket weaving rogue" and they never could. Thats why they are PRICING GUIDELINES and not PERMISSION GUIDELINES. Nothing in that chart says "you should allow rings of +10 basketweaving"... they merely give you a beginning baseline cost approximation for use IF, and they mean IF, you have already decided "my campaign should have a +10 basketweaving ring." So what you should be explaining to your players is not anything to do with cost, but rather the PERMISSION, the "why i think this item is fine for my campaign" or "why i think this item is not fine for my campaign" decision. Your complaint is that a +X skill item might well tromp all over the PC who chse to invest skills in X. That is not a cost issue at all. That is a campaign issue. I can see where a ring of thievery which gave +19 to open locks and disable device might well annoy the party rogue when the cleric started upstaging him. Arguably, if the party did not have a rogue, then the ring would enable the cleric to try and fulfill some of his role, and thus it could enhance playability. Neither of these oppositie sides of the coin have anything to do with price, which is all that guideline chart is about. Its not easy to abuse at all. There is not one PERMISSIVE statement in there. These are for PRICING items the Gm has decided he will allow. Even at that WI are specifically mentioned as not following the guidelines well and requiring analysis beyond the math. IF the Gm decides a ring of +20 to skill X is OK for his game, its his problem, not the chart that gave him a ballpark figure for estimating cost. actually i have thought the "bonus type" thingy went well, allowing you to control the stacking elements as you see fit. Of course, no rule set can prevent a lazy or inexperienced GM from allowing a CUSTOM built item into his campaign that later causes trouble. But, since the creation of custom items is ENTIRELY in the GMs hands, there is little the rules could do. No rule in the books can stop me from allowing a broach of protection from all magical attacks and then pricing it at 50 gold. Nor can any rule prevent you from allowing a +30 spellcraft ring to disrupt your games. [/QUOTE]
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