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General Tabletop Discussion
*TTRPGs General
Are Skills Mechanically Important in d20?
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<blockquote data-quote="Queen_Dopplepopolis" data-source="post: 2573365" data-attributes="member: 14323"><p>The following quote is from a <a href="http://www.enworld.org/forums/showthread.php?p=2573271#post2573271" target="_blank">thread</a> I started earlier:</p><p></p><p></p><p></p><p>I think this is an incredibly interesting point of view. (I'm not like calling you out, Voadam. I've never heard this view on skills expressed and want to see what others have to say - I hope that's alright <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>So - basically - I'm wondering if you agree. </p><p></p><p>If you agree with the statement - does your opinion change in a low-magic game?</p><p></p><p></p><p>I see skills as absolutely crucial mechanically (and in many other ways). For example, I don't see a replacement for a good tumble check or a wicked listen skill. As a spell caster, concentration plays such a huge role in how effective you are in combat. </p><p></p><p>I see skills as a major part of what your character truly *is*. Maybe that's because in our D&D game I've been left to fight equipment less too many times... but I put a lot of emphasis on the skills that I have and how I invest them because I feel that they are so important to the game.</p><p></p><p>Currently, my group is playing in a very low magic game and we bank on our skill sets so frequently. Whether it be disguise, move silently, or tumble checks it seems that we are almost constantly rolling one skill check or another... so - how can it be mechanically insignificant?</p><p></p><p>((Wasn't sure if this should be General or Rules... so I went with General...))</p></blockquote><p></p>
[QUOTE="Queen_Dopplepopolis, post: 2573365, member: 14323"] The following quote is from a [URL=http://www.enworld.org/forums/showthread.php?p=2573271#post2573271]thread[/URL] I started earlier: I think this is an incredibly interesting point of view. (I'm not like calling you out, Voadam. I've never heard this view on skills expressed and want to see what others have to say - I hope that's alright :)). So - basically - I'm wondering if you agree. If you agree with the statement - does your opinion change in a low-magic game? I see skills as absolutely crucial mechanically (and in many other ways). For example, I don't see a replacement for a good tumble check or a wicked listen skill. As a spell caster, concentration plays such a huge role in how effective you are in combat. I see skills as a major part of what your character truly *is*. Maybe that's because in our D&D game I've been left to fight equipment less too many times... but I put a lot of emphasis on the skills that I have and how I invest them because I feel that they are so important to the game. Currently, my group is playing in a very low magic game and we bank on our skill sets so frequently. Whether it be disguise, move silently, or tumble checks it seems that we are almost constantly rolling one skill check or another... so - how can it be mechanically insignificant? ((Wasn't sure if this should be General or Rules... so I went with General...)) [/QUOTE]
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