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Are Skills Mechanically Important in d20?
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<blockquote data-quote="DamionW" data-source="post: 2573510" data-attributes="member: 18649"><p>That aggrivates me no end, and yet I've encountered it often. If I spend the game mechanic's points away from combat and invest them in social bonuses, I should reap the benefit, and not be crippled for a lack of method-acting prowess. I never see a DM say, "So you want to tumble over the ogre and cleave it from behind? Okay, pick up that broom handle and physically demonstrate the maneuvers you would use and I'll decide if it works..." However I've been with several DMs that say "Okay you want to try and convince this guard with your bluff skill that you're really the delivery guy? Role-play it out so I can portray the guard's reaction and that'll determine your success..." If I was that good a bluffer in real life, I wouldn't invest the points in making my character skillful in it. I want him to be exceptionally more quick of thought and tongue than me personally, that's how I devised him.</p><p></p><p>What's ironic even more is that it usually comes from DMs that say they want less combat in their games so they can focus on role-playing plot. Well if you reward points spent in combat more than points spent on social abilities, how do you think that will result in <em>less</em> combat, pray tell? That comes across to me that you just like hearing yourself role-play NPCs and disdain those who can't equally descend into character.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2573510, member: 18649"] That aggrivates me no end, and yet I've encountered it often. If I spend the game mechanic's points away from combat and invest them in social bonuses, I should reap the benefit, and not be crippled for a lack of method-acting prowess. I never see a DM say, "So you want to tumble over the ogre and cleave it from behind? Okay, pick up that broom handle and physically demonstrate the maneuvers you would use and I'll decide if it works..." However I've been with several DMs that say "Okay you want to try and convince this guard with your bluff skill that you're really the delivery guy? Role-play it out so I can portray the guard's reaction and that'll determine your success..." If I was that good a bluffer in real life, I wouldn't invest the points in making my character skillful in it. I want him to be exceptionally more quick of thought and tongue than me personally, that's how I devised him. What's ironic even more is that it usually comes from DMs that say they want less combat in their games so they can focus on role-playing plot. Well if you reward points spent in combat more than points spent on social abilities, how do you think that will result in [I]less[/I] combat, pray tell? That comes across to me that you just like hearing yourself role-play NPCs and disdain those who can't equally descend into character. [/QUOTE]
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