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*TTRPGs General
Are Skills Mechanically Important in d20?
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<blockquote data-quote="DamionW" data-source="post: 2573849" data-attributes="member: 18649"><p>AIM-54, sorry, I realized after I posted that reply that the "you"s in it came off as offensive. I meant them to be nebulous as in "there are DMs that tell me they want less combat but then demean social mechanics," not you personally. My apologies. I also feel we're near the same page on this, and I can imagine some bad players out there trying to get by with saying they're Ruler of the World for life just because they rolled a 35 or whatever. In genral though, there is a limited amount of "crunchy capital" that comes with character design. For a given level, class, race, etc. you only have a finite amount of feats, skills, etc. I feel if you invest that capital in more skills and social abilities, you should get equal return on that investment regardless of your personal role-playing ability. If you're designing a 1st level rogue and take the Persuasive feat over Weapon Finesse or some similar combat feat suitable to rogues, you shouldn't get less of an ability to utilize it based on what you say in character. As I've demonstrated, DMs don't ask the player who picks weapon finesse to demonstrate that his character somehow is more nimble. You just add the appropriate bonuses to the attack roll and move on. However, there are instances where DMs make players prove their characters are influential with roleplaying. That is double standard and provides negative motivation to pick those feats and mechanics that are not combat oriented. Power attack just works, but if you pick Negotiator instead, we'll see how it goes when you role-play. Well, why pick Negotiator? Yeah, bad players want to be munchkin when it comes to bluff checks, too, but I see way more many power gamers try and max combat stats over persuasive stats, so give the guys trying something else a try at least, IMO. I guess its more of a rant for me because I think I've seen some bad cases where DMs think that good role-playing in character is the foundation of good plot. I think the players and DM can make in interesting plot regardless if you're good at getting into character. Again, this is all just my experiences and I'm not trying to say anyone on the board is a bad DM or player.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2573849, member: 18649"] AIM-54, sorry, I realized after I posted that reply that the "you"s in it came off as offensive. I meant them to be nebulous as in "there are DMs that tell me they want less combat but then demean social mechanics," not you personally. My apologies. I also feel we're near the same page on this, and I can imagine some bad players out there trying to get by with saying they're Ruler of the World for life just because they rolled a 35 or whatever. In genral though, there is a limited amount of "crunchy capital" that comes with character design. For a given level, class, race, etc. you only have a finite amount of feats, skills, etc. I feel if you invest that capital in more skills and social abilities, you should get equal return on that investment regardless of your personal role-playing ability. If you're designing a 1st level rogue and take the Persuasive feat over Weapon Finesse or some similar combat feat suitable to rogues, you shouldn't get less of an ability to utilize it based on what you say in character. As I've demonstrated, DMs don't ask the player who picks weapon finesse to demonstrate that his character somehow is more nimble. You just add the appropriate bonuses to the attack roll and move on. However, there are instances where DMs make players prove their characters are influential with roleplaying. That is double standard and provides negative motivation to pick those feats and mechanics that are not combat oriented. Power attack just works, but if you pick Negotiator instead, we'll see how it goes when you role-play. Well, why pick Negotiator? Yeah, bad players want to be munchkin when it comes to bluff checks, too, but I see way more many power gamers try and max combat stats over persuasive stats, so give the guys trying something else a try at least, IMO. I guess its more of a rant for me because I think I've seen some bad cases where DMs think that good role-playing in character is the foundation of good plot. I think the players and DM can make in interesting plot regardless if you're good at getting into character. Again, this is all just my experiences and I'm not trying to say anyone on the board is a bad DM or player. [/QUOTE]
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