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General Tabletop Discussion
*TTRPGs General
Are Skills Mechanically Important in d20?
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<blockquote data-quote="Storyteller01" data-source="post: 2574376" data-attributes="member: 20931"><p>I'd have to agree. The skills that have a direct impact on combat or magic are very defined in ability and scope (penalties for range with Listen and Spot checks, tumble mods due to circumstances, etc). Those that don't have their benefits limited to a single line of description.</p><p></p><p>From the SRD, concerning Gather Information:</p><p></p><p><em>If you want to find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines, the DC for the check is 15 to 25, or even higher. </em> </p><p></p><p>I don't think we need to bring up the tables on the Concentration or Jump skill descriptions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Even the Hide and MS skills go into detail for using the skills while sniping or moving.</p><p></p><p></p><p>I don't mind. I prefer the simplicity, but with magic items giving huge bonuses to skills (+10 to hide and move silently??) and few feats catering to the skill set, it seems apparent that skills are not a primary concern (Every Rogue build I've seen has some magic item boosting their H/MS skills to incredible levels). IMC, skills have only become useful with the lack of magic items (even tech requires a Use Device check).</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2574376, member: 20931"] I'd have to agree. The skills that have a direct impact on combat or magic are very defined in ability and scope (penalties for range with Listen and Spot checks, tumble mods due to circumstances, etc). Those that don't have their benefits limited to a single line of description. From the SRD, concerning Gather Information: [I]If you want to find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines, the DC for the check is 15 to 25, or even higher. [/I] I don't think we need to bring up the tables on the Concentration or Jump skill descriptions :). Even the Hide and MS skills go into detail for using the skills while sniping or moving. I don't mind. I prefer the simplicity, but with magic items giving huge bonuses to skills (+10 to hide and move silently??) and few feats catering to the skill set, it seems apparent that skills are not a primary concern (Every Rogue build I've seen has some magic item boosting their H/MS skills to incredible levels). IMC, skills have only become useful with the lack of magic items (even tech requires a Use Device check). YMMV [/QUOTE]
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Are Skills Mechanically Important in d20?
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