die_kluge said:Where's Hypersmurf when you need him?![]()
Anabstercorian said:No. Immunity to Sonic implies immunity to Sonic Damage, not simple immunity to all sonic effects.
I think.
Red Slaad
Large Outsider (Chaotic, Extraplanar)
Hit Dice: 7d8+21 (52 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Base Attack/Grapple: +7/+16
Attack: Bite +11 melee (2d8+5)
Full Attack: Bite +11 melee (2d8+5) and 2 claws +9 melee (1d4+2 plus implant)
Space/Reach: 10 ft./10 ft.
Special Attacks: Pounce, implant, stunning croak, summon slaad
Special Qualities: Darkvision 60 ft., fast healing 5, immunity to sonic,
resistance to acid 5, cold 5, resistance to acid 5, cold 5, electricity 5, and fire 5
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 21, Dex 15, Con 17, Int 6, Wis 6, Cha 8
Skills: Climb +15, hide +8, Jump +15, Listen +8, Move Silently +12, Spot +8
Feats: Dodge, Mobility, Multiattack
Challenge Rating: 7
Alignment: Usually chaotic neutral
Pounce (Ex): If a red slaad charges, it can make a full attack in the same round.
Implant (Ex): A red slaad that hits with a claw attack can inject an egg
pellet into the opponent’s body. The affected creature must succeed on a DC
16 Fortitude save to avoid implantation.
Often the slaad implants an unconscious or otherwise helpless creature (which
gets no saving throw). The egg gestates for one week before hatching into a
blue slaad that eats its way out, killing the host. Twenty-four hours before the
egg fully matures, the victim falls extremely ill (-10 to all ability scores, to a
minimum of 1). A remove disease spell rids a victim of the pellet, as does a DC
25 Heal check. If the check fails, the healer can try again, but each attempt
(successful or not) deals 1d4 points of damage to the patient.
Stunning Croak (Su): Once per day a red slaad can emit a loud croak.
Every creature (except slaad) within 20 feet must succeed on a DC 16 Fortitude
save or be stunned for 1d3 round.
Summon Slaad (Sp): Once per day, a red slaad can attempt to summon
another red slaad with a 40% chance of success. This ability is the equivalent
of a 3rd level spell.
Dictum
Evocation [Lawful, Sonic]
Level: Clr 7, Law 7
Components: V
Casting Time: 1 standard action
Range: 40 ft.
Area: Nonlawful creatures in a 40-ft.-radius spread centered on you
Duration: Instantaneous
Saving Throw: None or Will negates; see text
Spell Resistance: Yes
Any nonlawful creature within the area of a dictum spell suffers the following ill
effects.
HD Effect
Equal to caster level Deafened
Up to caster level –1 Slowed, deafened
Up to caster level –5 Paralyzed, slowed, deafened
Up to caster level –10 Killed, paralyzed, slowed, deafened
The effects are cumulative and concurrent. No saving throw is allowed against
these effects.
Deafened: The creature is deafened for 1d4 rounds.
Slowed: The creature is slowed, as by the slow spell, for 2d4 rounds.
Paralyzed: The creature is paralyzed and helpless for 1d10 minutes.
Killed: Living creatures die. Undead creatures are destroyed.
Furthermore, if you are on your home plane when you cast this spell, nonlawful
extraplanar creatures within the area are instantly banished back to their home
planes. Creatures so banished cannot return for at least 24 hours. This effect
takes place regardless of whether the creatures hear the dictum. The
banishment effect allows a Will save (at a –4 penalty) to negate.
Creatures whose HD exceed your caster level are unaffected by dictum.
After reading the MM. p. 228, I stand corrected. It does specify sonic damage, which implies what it does.shilsen said:You are correct. It doesn't just imply immunity to sonic damage, but specifically says so (3.5 MM, pg. 228).
So slaad can be affected by a Dictum.
So Trainz is wrong, but prophetic - now it's the end of the discussion![]()

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