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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Are Slaad immune to Dictum???
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<blockquote data-quote="der_kluge" data-source="post: 1277561" data-attributes="member: 945"><p>For reference. This is non-SRD, compatible. So, don't distribute!</p><p></p><p>[code]</p><p>Red Slaad</p><p> Large Outsider (Chaotic, Extraplanar)</p><p>Hit Dice: 7d8+21 (52 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17</p><p>Base Attack/Grapple: +7/+16</p><p>Attack: Bite +11 melee (2d8+5)</p><p>Full Attack: Bite +11 melee (2d8+5) and 2 claws +9 melee (1d4+2 plus implant)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Pounce, implant, stunning croak, summon slaad</p><p>Special Qualities: Darkvision 60 ft., fast healing 5, immunity to sonic, </p><p>resistance to acid 5, cold 5, resistance to acid 5, cold 5, electricity 5, and fire 5</p><p>Saves: Fort +8, Ref +7, Will +3</p><p>Abilities: Str 21, Dex 15, Con 17, Int 6, Wis 6, Cha 8</p><p>Skills: Climb +15, hide +8, Jump +15, Listen +8, Move Silently +12, Spot +8</p><p>Feats: Dodge, Mobility, Multiattack</p><p>Challenge Rating: 7</p><p>Alignment: Usually chaotic neutral</p><p>Pounce (Ex): If a red slaad charges, it can make a full attack in the same round.</p><p>Implant (Ex): A red slaad that hits with a claw attack can inject an egg </p><p>pellet into the opponent’s body. The affected creature must succeed on a DC </p><p>16 Fortitude save to avoid implantation.</p><p>Often the slaad implants an unconscious or otherwise helpless creature (which</p><p> gets no saving throw). The egg gestates for one week before hatching into a </p><p>blue slaad that eats its way out, killing the host. Twenty-four hours before the</p><p> egg fully matures, the victim falls extremely ill (-10 to all ability scores, to a </p><p>minimum of 1). A remove disease spell rids a victim of the pellet, as does a DC </p><p>25 Heal check. If the check fails, the healer can try again, but each attempt </p><p>(successful or not) deals 1d4 points of damage to the patient.</p><p>Stunning Croak (Su): Once per day a red slaad can emit a loud croak. </p><p>Every creature (except slaad) within 20 feet must succeed on a DC 16 Fortitude </p><p>save or be stunned for 1d3 round.</p><p>Summon Slaad (Sp): Once per day, a red slaad can attempt to summon </p><p>another red slaad with a 40% chance of success. This ability is the equivalent </p><p>of a 3rd level spell.</p><p>[/code]</p><p></p><p>[code]</p><p>Dictum</p><p>Evocation [Lawful, Sonic]</p><p>Level: Clr 7, Law 7</p><p>Components: V</p><p>Casting Time: 1 standard action</p><p>Range: 40 ft.</p><p>Area: Nonlawful creatures in a 40-ft.-radius spread centered on you</p><p>Duration: Instantaneous</p><p>Saving Throw: None or Will negates; see text</p><p>Spell Resistance: Yes</p><p>Any nonlawful creature within the area of a dictum spell suffers the following ill</p><p> effects.</p><p>HD Effect</p><p>Equal to caster level Deafened</p><p>Up to caster level –1 Slowed, deafened</p><p>Up to caster level –5 Paralyzed, slowed, deafened</p><p>Up to caster level –10 Killed, paralyzed, slowed, deafened</p><p>The effects are cumulative and concurrent. No saving throw is allowed against </p><p>these effects.</p><p>Deafened: The creature is deafened for 1d4 rounds.</p><p>Slowed: The creature is slowed, as by the slow spell, for 2d4 rounds.</p><p>Paralyzed: The creature is paralyzed and helpless for 1d10 minutes.</p><p>Killed: Living creatures die. Undead creatures are destroyed.</p><p>Furthermore, if you are on your home plane when you cast this spell, nonlawful </p><p>extraplanar creatures within the area are instantly banished back to their home </p><p>planes. Creatures so banished cannot return for at least 24 hours. This effect </p><p>takes place regardless of whether the creatures hear the dictum. The </p><p>banishment effect allows a Will save (at a –4 penalty) to negate.</p><p>Creatures whose HD exceed your caster level are unaffected by dictum.</p><p>[/code]</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1277561, member: 945"] For reference. This is non-SRD, compatible. So, don't distribute! [code] Red Slaad Large Outsider (Chaotic, Extraplanar) Hit Dice: 7d8+21 (52 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17 Base Attack/Grapple: +7/+16 Attack: Bite +11 melee (2d8+5) Full Attack: Bite +11 melee (2d8+5) and 2 claws +9 melee (1d4+2 plus implant) Space/Reach: 10 ft./10 ft. Special Attacks: Pounce, implant, stunning croak, summon slaad Special Qualities: Darkvision 60 ft., fast healing 5, immunity to sonic, resistance to acid 5, cold 5, resistance to acid 5, cold 5, electricity 5, and fire 5 Saves: Fort +8, Ref +7, Will +3 Abilities: Str 21, Dex 15, Con 17, Int 6, Wis 6, Cha 8 Skills: Climb +15, hide +8, Jump +15, Listen +8, Move Silently +12, Spot +8 Feats: Dodge, Mobility, Multiattack Challenge Rating: 7 Alignment: Usually chaotic neutral Pounce (Ex): If a red slaad charges, it can make a full attack in the same round. Implant (Ex): A red slaad that hits with a claw attack can inject an egg pellet into the opponent’s body. The affected creature must succeed on a DC 16 Fortitude save to avoid implantation. Often the slaad implants an unconscious or otherwise helpless creature (which gets no saving throw). The egg gestates for one week before hatching into a blue slaad that eats its way out, killing the host. Twenty-four hours before the egg fully matures, the victim falls extremely ill (-10 to all ability scores, to a minimum of 1). A remove disease spell rids a victim of the pellet, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. Stunning Croak (Su): Once per day a red slaad can emit a loud croak. Every creature (except slaad) within 20 feet must succeed on a DC 16 Fortitude save or be stunned for 1d3 round. Summon Slaad (Sp): Once per day, a red slaad can attempt to summon another red slaad with a 40% chance of success. This ability is the equivalent of a 3rd level spell. [/code] [code] Dictum Evocation [Lawful, Sonic] Level: Clr 7, Law 7 Components: V Casting Time: 1 standard action Range: 40 ft. Area: Nonlawful creatures in a 40-ft.-radius spread centered on you Duration: Instantaneous Saving Throw: None or Will negates; see text Spell Resistance: Yes Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD Effect Equal to caster level Deafened Up to caster level –1 Slowed, deafened Up to caster level –5 Paralyzed, slowed, deafened Up to caster level –10 Killed, paralyzed, slowed, deafened The effects are cumulative and concurrent. No saving throw is allowed against these effects. Deafened: The creature is deafened for 1d4 rounds. Slowed: The creature is slowed, as by the slow spell, for 2d4 rounds. Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Killed: Living creatures die. Undead creatures are destroyed. Furthermore, if you are on your home plane when you cast this spell, nonlawful extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the dictum. The banishment effect allows a Will save (at a –4 penalty) to negate. Creatures whose HD exceed your caster level are unaffected by dictum. [/code] [/QUOTE]
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Are Slaad immune to Dictum???
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