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General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
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<blockquote data-quote="Ilbranteloth" data-source="post: 6793613" data-attributes="member: 6778044"><p>So, this is to move an off-topic discussion to its own thread.</p><p></p><p>I have seen a number of threads, and a number of possible solutions created to fix this 'problem' elsewhere. Usually it's related to 'boss' monsters, but the situation applies with any solo monster. I have also seen it suggested that the problem is worse at higher levels.</p><p></p><p>So here's what is stated as the problem:</p><p></p><p>Solo monsters in 5e are too easy to kill in 5e and don't present a challenge equal to their CR. </p><p></p><p>I'd like to test and see if that's true, and also if it's a new thing.</p><p></p><p>The idea is to create a standard party (fighter, cleric, rogue/thief, wizard/magic-user) and test them against various solo monsters in each edition.</p><p></p><p>For example, is a single ogre against said party of 1st level characters a different encounter in 1st/2nd, 3rd, 4th and 5th editions? If somebody wants to test OD&D that's fine too.</p><p></p><p>What about 2nd or 3rd level characters?</p><p></p><p>What about 9th level characters against a vampire?</p><p></p><p>I get that it's going to be difficult to get a definitive answer. Something like a vampire has options available to them to ensure that they escape, and even the terrain is going to come into play. Tactics vary, etc. </p><p></p><p>But I think it would be interesting in any event. So what I'm looking for is a build for the standard party at 1st, 3rd, 5th, 7th, and 9th levels in each edition. We can go higher if we want. </p><p></p><p>Then we need to pick the solo monsters, and run some mock combats.</p><p></p><p>Anybody willing to help? No sense in duplicating efforts if we don't have to. Do we think it's even possible or are their too many variables?</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6793613, member: 6778044"] So, this is to move an off-topic discussion to its own thread. I have seen a number of threads, and a number of possible solutions created to fix this 'problem' elsewhere. Usually it's related to 'boss' monsters, but the situation applies with any solo monster. I have also seen it suggested that the problem is worse at higher levels. So here's what is stated as the problem: Solo monsters in 5e are too easy to kill in 5e and don't present a challenge equal to their CR. I'd like to test and see if that's true, and also if it's a new thing. The idea is to create a standard party (fighter, cleric, rogue/thief, wizard/magic-user) and test them against various solo monsters in each edition. For example, is a single ogre against said party of 1st level characters a different encounter in 1st/2nd, 3rd, 4th and 5th editions? If somebody wants to test OD&D that's fine too. What about 2nd or 3rd level characters? What about 9th level characters against a vampire? I get that it's going to be difficult to get a definitive answer. Something like a vampire has options available to them to ensure that they escape, and even the terrain is going to come into play. Tactics vary, etc. But I think it would be interesting in any event. So what I'm looking for is a build for the standard party at 1st, 3rd, 5th, 7th, and 9th levels in each edition. We can go higher if we want. Then we need to pick the solo monsters, and run some mock combats. Anybody willing to help? No sense in duplicating efforts if we don't have to. Do we think it's even possible or are their too many variables? Ilbranteloth [/QUOTE]
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