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General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
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<blockquote data-quote="CapnZapp" data-source="post: 6793987" data-attributes="member: 12731"><p>The thing isn't so much "solo creatures are weak" as there are no solo creatures in 5E.</p><p></p><p>There are strong creatures which get legendary features to help them. </p><p></p><p>But this is far from what a creature needs to be a true solo. </p><p></p><p>A true solo creature breaks the in-game restrictions on creatures for purposes of a better game. Most importantly, it gets to act several times to balance the action economy, since its purpose is to fight an entire party alone. (Also it might get better defenses such as much more HP or other resistances, but these differences between a merely legendary creature and a true solo aren't as sharp)</p><p></p><p>In a game with true solos, you can have a human BBEG with four or five actions. How can that be, you might ask. But that's exactly the wrong question to ask, if you truly want solos in your game. The only really honest answer is "because it's supposed to face the heroes on its own; it's a solo". Any attempt to justify this in-game will eventually fall flat, because the truth is that the heroes will never get access to the solo's power-ups. </p><p></p><p>The solo doesn't play by the same rules as the regular monster. Much like player characters get many more benefits than regular monsters, and minions get way less benefits.</p><p></p><p>5E is not a game with solos. </p><p></p><p>5E is a game trying to have the cake and eat it too, by having legendary monsters. The purpose is to make them enough soloish without completely alienating those who can't stand the idea of monsters blatantly breaking the fundamental rules on creature creation.</p><p></p><p>So my answer is "of course you perceive them as weak; you think they are something which they aren't"</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6793987, member: 12731"] The thing isn't so much "solo creatures are weak" as there are no solo creatures in 5E. There are strong creatures which get legendary features to help them. But this is far from what a creature needs to be a true solo. A true solo creature breaks the in-game restrictions on creatures for purposes of a better game. Most importantly, it gets to act several times to balance the action economy, since its purpose is to fight an entire party alone. (Also it might get better defenses such as much more HP or other resistances, but these differences between a merely legendary creature and a true solo aren't as sharp) In a game with true solos, you can have a human BBEG with four or five actions. How can that be, you might ask. But that's exactly the wrong question to ask, if you truly want solos in your game. The only really honest answer is "because it's supposed to face the heroes on its own; it's a solo". Any attempt to justify this in-game will eventually fall flat, because the truth is that the heroes will never get access to the solo's power-ups. The solo doesn't play by the same rules as the regular monster. Much like player characters get many more benefits than regular monsters, and minions get way less benefits. 5E is not a game with solos. 5E is a game trying to have the cake and eat it too, by having legendary monsters. The purpose is to make them enough soloish without completely alienating those who can't stand the idea of monsters blatantly breaking the fundamental rules on creature creation. So my answer is "of course you perceive them as weak; you think they are something which they aren't" [/QUOTE]
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